Attack speed: Difference between revisions
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In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively: | In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively: | ||
<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6 can be found in [[List of attack cooldown multipliers in BTD6|this page]].'' | <math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' can be found in [[List of attack cooldown multipliers in BTD6|this page]]''.'' | ||
<math display="block">\text{Cooldown} = 0.95 \left[ {\text{s}}\right] \times 0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97 \approx 0.4267 \left[ {\text{s}}\right] </math> | |||
For example, the attack cooldown of a 0-0-0 Dart Monkey which is in the range of a 2-4-0 [[Monkey Village (BTD6)|Monkey Village]] (Jungle Drums, Call to Arms) and 4-0-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] while all temporal bonuses are active and the player has the {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Veteran Monkey Training}} Monkey Knowledge is:<math display="block">\text{Cooldown} = 0.95 \left[ {\text{s}}\right] \times 0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97 \approx 0.4267 \left[ {\text{s}}\right] </math> | |||
The actual attack speed / damage increase can be calculated as follows: | The actual attack speed / damage increase can be calculated as follows: | ||