User:Polavux/Strategy:Bloons Card Storm: Difference between revisions
Created page with "<!--{{italic title}}--> {{BCS last updated|3.2}} {{lede image|BCS logo.png|size=200px}} ==Card archetypes== *'''Board clears''': cards that damage all of the opponent's Bloons, like Spike Storm!, Super Monkey Storm (BCS), Thunder Druid, and Firestorm (BCS). Almost every viable deck is going to run at least a few of these. *'''Scalers''': Monkey (BCS)s that get stronger over time, like the Wizard Monkey (BCS) and Spike-o-Pult (BCS). Typic..." |
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==Deck-building== | ==Deck-building== | ||
The most important element of building a deck is having a specific gameplan in mind. Not all viable decks fall into | The most important element of building a deck is having a specific gameplan in mind. Not all viable decks fall into an archetype, but many do because they have clear plans for setting up wins that they can consistently execute. The key is not to pick cards that are good in a vacuum, but to pick cards that can execute a plan and/or work with other cards in your deck. For example, [[Pink Bloon (BCS)|Pink Bloon]]s are good cards, but they are rarely useful in control decks built to win in the late game by pushing large Bloons, and will often be wastes of card draws in those decks. Control decks will want to run cards that can enable those large Bloon pushes, like scalers to survive for a long time and [[Expert Negotiator]] to weaken the opponent's damage output. | ||
It is important to consider the number of copies of each card in a deck. More copies means a card can be drawn more consistently, but also that it is more likely to be drawn when you don't need it. In general: | It is important to consider the number of copies of each card in a deck. More copies means a card can be drawn more consistently, but also that it is more likely to be drawn when you don't need it. In general: | ||