Update history:Bloons Card Storm: Difference between revisions
→Version 3.1: i downloaded v3.1 to check and the new decks are in there too |
Qwertyxp2000 (talk | contribs) →Version 3.2: lemme know if I screwed up 3.3 patch, and also who is gonna add the steam dates and stuff |
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===External links=== | ===External links=== | ||
*[https://www.reddit.com/r/bloonscardstorm/comments/1j27c6y/bloons_card_storm_v32_patch_notes/ Official patch notes on Reddit (v3.2)] | *[https://www.reddit.com/r/bloonscardstorm/comments/1j27c6y/bloons_card_storm_v32_patch_notes/ Official patch notes on Reddit (v3.2)] | ||
==Version 3.3== | |||
{{cleanup|Complete and crosscheck this section (remove it only if you are not Qwertyxp2000). Also, how does polavux do quote handling? (on bwiki they do "[...]" to denote omitted parts of the whole quote)}} | |||
Released on unknown date. It introduced further balance changes to address the aggro meta. | |||
{{quote|A small mid-season balance patch and a bug fix in preparation for the switch from Season 2 to Season 3. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!}} | |||
====[[Wolf]] / [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Wolf, Obyn Greenfoot | |||
|quote=Obyn is now suffering from hyper aggro decks in concert with the nerfs to his Shields (*cough* Nature’s Favor *cough*). His Wolves have always struggled to see much play, so we’re buffing their attack to see if they can help him out early game. | |||
|changes=*{{buff|Wolf: Damage increased|20|30}} | |||
}} | |||
====[[Rad Bloon]] / [[Zee Jay (BCS)|Zee Jay]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Rad Bloon, Zee Jay | |||
|quote=Zee Jay is still slightly too strong after our last tweaks, and in particular his Rad Bloon is scaling a little too much. We’re bringing the base Health as well as the scaling Health down from 70 to 60 and will continue to monitor his winrate from here. | |||
|changes=*{{nerf|Rad Bloon: Base HP decreased|70|60}} | |||
*{{nerf|Rad Bloon: HP scale per Rad Token decreased|70|60}} | |||
}} | |||
====[[Monkey Village (BCS)|Monkey Village]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Monkey Village | |||
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | |||
|changes=*{{buff|Attack Power buff bonus increased|+15|+20}} | |||
}} | |||
====[[Tack Sprayer (BCS)|Tack Sprayer]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Tack Sprayer | |||
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | |||
|changes=*{{buff|Attack Power increased|20|25}} | |||
*{{buff|Defender bonus increased|+10|+15}} | |||
}} | |||
====[[Booster Bloon]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Booster Bloon | |||
|quote=Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. | |||
|changes=*{{nerf|HP decreased|70|50|note=Boost effect unaffected}} | |||
}} | |||
====[[Buddy Bloon]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Buddy Bloon | |||
|quote=Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge. | |||
|changes=*{{buff|HP decreased|50|75|note=Shield unaffected}} | |||
}} | |||
====[[Signal Bloon]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Signal Bloon | |||
|quote=Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge. | |||
|changes=*{{buff|Charges increased|1|2}} | |||
}} | |||
====[[Desperate Defense]]==== | |||
{{BCS changes | |||
|version=3.3 | |||
|name=Desperate Defense | |||
|quote=This defense was definitely not quite desperate enough! | |||
|changes=*{{buff|Bonus Attack Power during Player's turn increased|+10|+25}} | |||
}} | |||
==References== | ==References== | ||