Cyber Quincy (Battles 2): Difference between revisions
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'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock. | '''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock. | ||
Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards | Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. He is a generalist damage dealer with a low cost, and he can handle most Bloon types, but he cannot damage [[DDT (BTD6)|DDT]]s at all without support. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target. | ||
Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10). | |||
*'''Cyber Shot:''' temporarily gives him a massive range and pierce buff and a small [[attack speed]] buff for a short time | |||
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]]. | |||
==Differences from Quincy== | ==Differences from Quincy== | ||
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}} | *{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}} | ||
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce and range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}} | *{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}} | ||
*{{nerf|Cyber Shot has an initial cooldown.}} | *{{nerf|Cyber Shot has an initial cooldown.}} | ||
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}} | *{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}} | ||
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts | *{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but deals significantly more damage with guaranteed chance at a slower rate.}} | ||
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}} | *{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}} | ||
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}} | *{{neutral|Levels 11 and 16 increase damage instead of attack speed.}} | ||
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===Cyber Shot=== | ===Cyber Shot=== | ||
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | [[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | ||
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants + | '''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85x attack cooldown). The ability has a 45 second cooldown, and has a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). It is not battle ready unlike Quincy, with an initial cooldown of 11.25 seconds. | ||
At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and its cooldown is reduced to 35 seconds. | At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and its cooldown is reduced to 35 seconds. | ||
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===Cyber Storm=== | ===Cyber Storm=== | ||
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | [[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | ||
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range have | '''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range have guaranteed chance to take 25 [[Plasma]] type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, increases damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +60. | ||
==Levels== | ==Levels== | ||