Cyber Quincy (Battles 2): Difference between revisions

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'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock.
'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock.


Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. His level 3 ability temporarily gives him a massive range and pierce buff and a small [[attack speed]] buff for a short time, and his level 10 ability fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]]. He is a generalist damage dealer with a low cost, and he can handle most Bloon types, but he cannot damage [[DDT (BTD6)|DDT]]s at all without support. Compared to Quincy, he focuses more on pierce, range, and damage than attack speed.
Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. He is a generalist damage dealer with a low cost, and he can handle most Bloon types, but he cannot damage [[DDT (BTD6)|DDT]]s at all without support. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target.
 
Cyber Quincy has two activated abilities: Cyber Shot (Level 3) and Cyber Storm (Level 10).
*'''Cyber Shot:''' temporarily gives him a massive range and pierce buff and a small [[attack speed]] buff for a short time
*'''Cyber Storm:''' fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]].  


==Differences from Quincy==
==Differences from Quincy==
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce and range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}}
*{{neutral|Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging [[Purple Bloon (Battles 2)|Purple Bloon]]s but allows them to damage [[Black Bloon (Battles 2)|Black Bloon]]s, [[Zebra Bloon (Battles 2)|Zebra Bloon]]s, and [[DDT (Battles 2)|DDT]]s.}}
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts half as long as Quincy's with half the radius, but deals significantly more damage.}}
*{{neutral|Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but deals significantly more damage with guaranteed chance at a slower rate.}}
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}}
*{{Neutral|Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.}}
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}}
*{{neutral|Levels 11 and 16 increase damage instead of attack speed.}}
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===Cyber Shot===
===Cyber Shot===
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +5 range and a minor increase in attack speed. The ability has a 45 second cooldown, and has a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). It is not battle ready unlike Quincy, with an initial cooldown of 11.25 seconds.
'''Cyber Shot''' is unlocked at level 3. It increases Cyber Quincy's main attack pierce by 15 (to 21 pierce). It also grants +200 range (essentially global map range), +200 ricocheting range, and +17.8% attack speed (0.85x attack cooldown). The ability has a 45 second cooldown, and has a duration of 6.5 seconds at level 3, which increases by 0.5 seconds per level (5 + 0.5 * level number). It is not battle ready unlike Quincy, with an initial cooldown of 11.25 seconds.


At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and its cooldown is reduced to 35 seconds.
At level 15, it grants +30 pierce instead of +15, increases the EMP explosion damage by 5×, and its cooldown is reduced to 35 seconds.
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===Cyber Storm===
===Cyber Storm===
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]]
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range have a 7.5% of being hit per frame, and they can be hit again after 0.05s. When hit, Bloons take 25 damage, with a +25 damage bonus for [[MOAB-class]] Bloons with a [[Plasma]] type attack. The ability is battle ready, has a 60 second cooldown, and lasts 1.5 seconds. Level 18 reduces the cooldown to 50 seconds, increases damage to 35 and the MOAB-class damage bonus to +35, and increases the chance to hit per frame to 10%. Level 20 increases damage to 60, the MOAB-class damage bonus to +60, and the chance to hit per frame to 15%.
'''Cyber Storm''' is unlocked at level 10. It creates an attack in a location based on Quincy's current targeting. Bloons within its 50r range have guaranteed chance to take 25 [[Plasma]] type damage every 0.05s, with a +25 bonus against [[MOAB-class]] Bloons. The ability is battle ready, has a 60 second cooldown, and lasts 1 second. Level 18 reduces the cooldown to 50 seconds, increases damage to 40 and the MOAB-class damage bonus to +40. Level 20 increases damage to 60 and the MOAB-class damage bonus to +60.


==Levels==
==Levels==