Spike Factory (BTD6): Difference between revisions
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The Spike Factory's basic [[attack]] places a pile of spikes onto a random point on the track within its [[range]] every 1.75 seconds. It can attack even if there are no Bloons within its range, and it can deploy spikes onto parts of the track that are behind [[line of sight]] blockers, but it can't deploy spikes if there is no point on the track within its range. Each pile is actually a kind of [[projectile]] that can re-hit Bloons it has already hit almost instantly (actually, every 0.001s), and the number of spikes in the pile represents the amount of [[pierce]] it has. If its pierce is increased, it displays more spikes in the pile accordingly; it can only visually show up to 20 spikes, but it has no pierce cap. Each pile contains 5 spikes by default, and each spike deals 1 [[Damage type|sharp-type]] [[damage]]. Spike piles expire on their own at the end of each [[round]] (except in [[Apopalypse (BTD6)|Apopalypse]] mode, [[Race Event]]s, CT Time Attack, and Boss Rush), after a [[Boss Bloon]] spawns, or 50 seconds after being deployed. | The Spike Factory's basic [[attack]] places a pile of spikes onto a random point on the track within its [[range]] every 1.75 seconds. It can attack even if there are no Bloons within its range, and it can deploy spikes onto parts of the track that are behind [[line of sight]] blockers, but it can't deploy spikes if there is no point on the track within its range. Each pile is actually a kind of [[projectile]] that can re-hit Bloons it has already hit almost instantly (actually, every 0.001s), and the number of spikes in the pile represents the amount of [[pierce]] it has. If its pierce is increased, it displays more spikes in the pile accordingly; it can only visually show up to 20 spikes, but it has no pierce cap. Each pile contains 5 spikes by default, and each spike deals 1 [[Damage type|sharp-type]] [[damage]]. Spike piles expire on their own at the end of each [[round]] (except in [[Apopalypse (BTD6)|Apopalypse]] mode, [[Race Event]]s, CT Time Attack, and Boss Rush), after a [[Boss Bloon]] spawns, or 50 seconds after being deployed. | ||
Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, | Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, its attack is not considered to have [[Camo detection]]. The Spike Factory does not allow [[Advanced Intel (BTD6)|Advanced Intel]] to target Camo Bloons in its range, nor does it allow [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] to target or hit Camo Bloons if used on it. | ||
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