Template:BTD6 projectile: Difference between revisions

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m added a display for damage that does not soak
mNo edit summary
Line 166: Line 166:
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!--
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!--
-->{{#if:{{{distributeToChildren|}}}||<li>Damage does not soak through layers</li>}}<!--
-->{{#if:{{{distributeToChildren|}}}||<li>Damage does not soak through layers</li>}}<!--
-->{{#if:{{{distributeToChildren after|}}}||<li>Damage no longer soaks through layers</li>}}<!--
-->{{#if:{{{distributeToChildren after|}}}|<li>Damage now soaks through layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--

Revision as of 23:12, 6 April 2025