Template:BTD6 buff: Difference between revisions

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-->{{#if:{{{damageMultiplier|}}}{{{damageMultiplier after|}}}|<tr><th>[[Damage]] modifier</th><td>×{{{damageMultiplier|1}}} {{#if:{{{damageMultiplier after|}}}|→ ×{{{damageMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageMultiplier|}}}{{{damageMultiplier after|}}}|<tr><th>[[Damage]] modifier</th><td>×{{{damageMultiplier|1}}} {{#if:{{{damageMultiplier after|}}}|→ ×{{{damageMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{rangeMultiplier|0}}} > 0 or {{{rangeMultiplier after|0}}} > 0|<tr><th>[[Range]] modifier</th><td>×{{{rangeMultiplier|1}}} {{#if:{{{rangeMultiplier after|}}}|→ ×{{{rangeMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{rangeMultiplier|0}}} > 0 or {{{rangeMultiplier after|0}}} > 0|<tr><th>[[Range]] modifier</th><td>×{{{rangeMultiplier|1}}} {{#if:{{{rangeMultiplier after|}}}|→ ×{{{rangeMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{rangeMultiplierForVillages|0}}} > 0 or {{{rangeMultiplierForVillages after|0}}} > 0|<tr><th>Village [[range]] modifier</th><td>×{{{rangeMultiplierForVillages|1}}} {{#if:{{{rangeMultiplierForVillages after|}}}|→ ×{{{rangeMultiplierForVillages after|}}}}}</td></tr>}}<!--
-->{{#if:{{{rangePercentage|}}}{{{rangePercentage after|}}}|<tr><th>[[Range]] modifier</th><td>+{{#expr:{{{rangePercentage|0}}}*100}}% {{#if:{{{rangePercentage after|}}}|→ +{{#expr:{{{rangePercentage after|0}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rangePercentage|}}}{{{rangePercentage after|}}}|<tr><th>[[Range]] modifier</th><td>+{{#expr:{{{rangePercentage|0}}}*100}}% {{#if:{{{rangePercentage after|}}}|→ +{{#expr:{{{rangePercentage after|0}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateMultiplier|}}}{{{rateMultiplier after|}}}|<tr><th>[[Attack cooldown|Cooldown]] modifier</th><td>×{{{rateMultiplier|1}}} {{#if:{{{rateMultiplier after|}}}|→ ×{{{rateMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{rateMultiplier|}}}{{{rateMultiplier after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier</th><td>×{{{rateMultiplier|1}}} {{#if:{{{rateMultiplier after|}}}|→ ×{{{rateMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ratePercentage|}}}{{{ratePercentage after|}}}|<tr><th>[[Attack cooldown|Cooldown]] modifier</th><td>+{{#expr:{{{ratePercentage|0}}}*100}}% {{#if:{{{ratePercentage after|}}}|→ +{{#expr:{{{ratePercentage after|0}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{ratePercentage|}}}{{{ratePercentage after|}}}|<tr><th>[[Attack speed|Cooldown]] modifier</th><td>+{{#expr:{{{ratePercentage|0}}}*100}}% {{#if:{{{ratePercentage after|}}}|→ +{{#expr:{{{ratePercentage after|0}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{pierceMultiplier|}}}{{{pierceMultiplier after|}}}|<tr><th>[[Pierce]] modifier</th><td>×{{{pierceMultiplier|1}}} {{#if:{{{pierceMultiplier after|}}}|→ ×{{{pierceMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{pierceMultiplier|}}}{{{pierceMultiplier after|}}}|<tr><th>[[Pierce]] modifier</th><td>×{{{pierceMultiplier|1}}} {{#if:{{{pierceMultiplier after|}}}|→ ×{{{pierceMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{lifespanMultiplier|}}}{{{lifespanMultiplier after|}}}|<tr><th>Lifespan modifier</th><td>×{{{lifespanMultiplier|1}}} {{#if:{{{lifespanMultiplier after|}}}|→ ×{{{lifespanMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{lifespanMultiplier|}}}{{{lifespanMultiplier after|}}}|<tr><th>Lifespan modifier</th><td>×{{{lifespanMultiplier|1}}} {{#if:{{{lifespanMultiplier after|}}}|→ ×{{{lifespanMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:({{{radiusMultiplier|1}}}>1 or {{{radiusMultiplier after|1}}}>1)|<tr><th>Projectile radius modifier</th><td>×{{{radiusMultiplier|1}}} {{#if:{{{radiusMultiplier after|}}}|→ ×{{{radiusMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:({{{radiusMultiplier|1}}}>1 or {{{radiusMultiplier after|1}}}>1)|<tr><th>[[Projectile#Radius|Projectile radius]] modifier</th><td>×{{{radiusMultiplier|1}}} {{#if:{{{radiusMultiplier after|}}}|→ ×{{{radiusMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{radiusPercentage|}}}{{{radiusPercentage after|}}}|<tr><th>[[Projectile#Radius|Projectile radius]] modifier</th><td>+{{#expr:{{{radiusPercentage|0}}}*100}}% {{#if:{{{radiusPercentage after|}}}|→ +{{#expr:{{{radiusPercentage after|0}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{cashbackZoneMultiplier|}}}{{{cashbackZoneMultiplier after|}}}|<tr><th>Sellback modifier</th><td>+{{{cashbackZoneMultiplier|1}}} {{#if:{{{cashbackZoneMultiplier after|}}}|→ +{{{cashbackZoneMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{cashbackZoneMultiplier|}}}{{{cashbackZoneMultiplier after|}}}|<tr><th>Sellback modifier</th><td>+{{{cashbackZoneMultiplier|1}}} {{#if:{{{cashbackZoneMultiplier after|}}}|→ +{{{cashbackZoneMultiplier after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{abilityCooldownMultiplier|0}}} > 0 or {{{abilityCooldownMultiplier after|0}}} > 0|<tr><th>Ability cooldown modifier</th><td>{{#expr:(1-{{{abilityCooldownMultiplier|0}}})*100}}% {{#if:{{{abilityCooldownMultiplier after|}}}|→ {{#expr:(1-{{{abilityCooldownMultiplier after|}}})*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{abilityCooldownMultiplier|0}}} > 0 or {{{abilityCooldownMultiplier after|0}}} > 0|<tr><th>Ability cooldown modifier</th><td>{{#expr:(1-{{{abilityCooldownMultiplier|0}}})*100}}% {{#if:{{{abilityCooldownMultiplier after|}}}|→ {{#expr:(1-{{{abilityCooldownMultiplier after|}}})*100}}%}}</td></tr>}}<!--
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-->{{#ifexpr:{{{rangeAdditive|0}}} > 0 or {{{rangeAdditive after|0}}} > 0|<tr><th>[[Range]] bonus</th><td>+{{{rangeAdditive|1}}} {{#if:{{{rangeAdditive after|}}}|→ +{{{rangeAdditive after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{rangeAdditive|0}}} > 0 or {{{rangeAdditive after|0}}} > 0|<tr><th>[[Range]] bonus</th><td>+{{{rangeAdditive|1}}} {{#if:{{{rangeAdditive after|}}}|→ +{{{rangeAdditive after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditive|0}}} > 0 or {{{damageAdditive after|0}}} > 0|<tr><th>[[Damage]] bonus</th><td>+{{{damageAdditive|0}}} {{#if:{{{damageAdditive after|}}}|→ +{{{damageAdditive after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditive|0}}} > 0 or {{{damageAdditive after|0}}} > 0|<tr><th>[[Damage]] bonus</th><td>+{{{damageAdditive|0}}} {{#if:{{{damageAdditive after|}}}|→ +{{{damageAdditive after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForLeadOrDdt|0}}} > 0 or {{{damageAdditiveForLeadOrDdt after|0}}} > 0|<tr><th>Damage to Lead or DDT bonus</th><td>+{{{damageAdditiveForLeadOrDdt|0}}} {{#if:{{{damageAdditiveForLeadOrDdt after|}}}|→ +{{{damageAdditiveForLeadOrDdt after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForFortifiedLead|0}}} > 0 or {{{damageAdditiveForFortifiedLead after|0}}} > 0|<tr><th>Damage to Fortified Lead bonus</th><td>+{{{damageAdditiveForFortifiedLead|0}}} {{#if:{{{damageAdditiveForFortifiedLead after|}}}|→ +{{{damageAdditiveForFortifiedLead after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForFortifiedLead|0}}} > 0 or {{{damageAdditiveForFortifiedLead after|0}}} > 0|<tr><th>Damage to Fortified Lead bonus</th><td>+{{{damageAdditiveForFortifiedLead|0}}} {{#if:{{{damageAdditiveForFortifiedLead after|}}}|→ +{{{damageAdditiveForFortifiedLead after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForCeramic|0}}} > 0 or {{{damageAdditiveForCeramic after|0}}} > 0|<tr><th>Damage to Ceramic bonus</th><td>+{{{damageAdditiveForCeramic|0}}} {{#if:{{{damageAdditiveForCeramic after|}}}|→ +{{{damageAdditiveForCeramic after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForCeramic|0}}} > 0 or {{{damageAdditiveForCeramic after|0}}} > 0|<tr><th>Damage to Ceramic bonus</th><td>+{{{damageAdditiveForCeramic|0}}} {{#if:{{{damageAdditiveForCeramic after|}}}|→ +{{{damageAdditiveForCeramic after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForBad|0}}} > 0 or {{{damageAdditiveForBad after|0}}} > 0|<tr><th>Damage to BAD bonus</th><td>+{{{damageAdditiveForBad|0}}} {{#if:{{{damageAdditiveForBad after|}}}|→ +{{{damageAdditiveForBad after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForMoabs|0}}} > 0 or {{{damageAdditiveForMoabs after|0}}} > 0|<tr><th>Damage to MOAB-Class bonus</th><td>+{{{damageAdditiveForMoabs|0}}} {{#if:{{{damageAdditiveForMoabs after|}}}|→ +{{{damageAdditiveForMoabs after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageAdditiveForMoabs|0}}} > 0 or {{{damageAdditiveForMoabs after|0}}} > 0|<tr><th>Damage to MOAB-Class bonus</th><td>+{{{damageAdditiveForMoabs|0}}} {{#if:{{{damageAdditiveForMoabs after|}}}|→ +{{{damageAdditiveForMoabs after|}}}}}</td></tr>}}<!--


-->{{#ifexpr:{{{pierceAdditive|0}}} > 0 or {{{pierceAdditive after|0}}} > 0|<tr><th>[[Pierce]] bonus</th><td>+{{{pierceAdditive|0}}} {{#if:{{{pierceAdditive after|}}}|→ +{{{pierceAdditive after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{pierceAdditive|0}}} > 0 or {{{pierceAdditive after|0}}} > 0|<tr><th>[[Pierce]] bonus</th><td>+{{{pierceAdditive|0}}} {{#if:{{{pierceAdditive after|}}}|→ +{{{pierceAdditive after|}}}}}</td></tr>}}<!--


MISC
OVERRIDES
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
 
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset override (X, Y, Z)</th><td>{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</td></tr>}}<!--
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]] override</th><td>{{#switch:{{{immuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
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|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{projectileRadius|}}}{{{projectileRadius after|}}}|<tr><th>[[Projectile#Radius|Projectile radius]] override</th><td>×{{{projectileRadius|1}}} {{#if:{{{projectileRadius after|}}}|→ ×{{{projectileRadius after|}}}}}</td></tr>}}<!--
MISC
-->{{#if:{{{cashPerRoundPerMechantship|}}}{{{cashPerRoundPerMechantship after|}}}|<tr><th>Cash per Merchantman</th><td>+{{{cashPerRoundPerMechantship|1}}} {{#if:{{{cashPerRoundPerMechantship after|}}}|→ +{{{cashPerRoundPerMechantship after|}}}}}</td></tr>}}<!--
-->{{#if:{{{cashPerRoundPerMechantship|}}}{{{cashPerRoundPerMechantship after|}}}|<tr><th>Cash per Merchantman</th><td>+{{{cashPerRoundPerMechantship|1}}} {{#if:{{{cashPerRoundPerMechantship after|}}}|→ +{{{cashPerRoundPerMechantship after|}}}}}</td></tr>}}<!--
-->{{#if:{{{cashPerRoundPerFavouredTrades|}}}{{{cashPerRoundPerFavouredTrades after|}}}|<tr><th>Cash per Favored Trades</th><td>+{{{cashPerRoundPerFavouredTrades|1}}} {{#if:{{{cashPerRoundPerFavouredTrades after|}}}|→ +{{{cashPerRoundPerFavouredTrades after|}}}}}</td></tr>}}<!--
-->{{#if:{{{cashPerRoundPerFavouredTrades|}}}{{{cashPerRoundPerFavouredTrades after|}}}|<tr><th>Cash per Favored Trades</th><td>+{{{cashPerRoundPerFavouredTrades|1}}} {{#if:{{{cashPerRoundPerFavouredTrades after|}}}|→ +{{{cashPerRoundPerFavouredTrades after|}}}}}</td></tr>}}<!--
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-->{{#if:{{{filterInSets|}}}|<li>Only affects category: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets|}}}|<li>Only affects category: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only affects category: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only affects category: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInTowerTiers|}}}|<li>Only affects towers with upgrade tiers: {{{filterInTowerTiers|}}}</li>}}<!--
-->{{#if:{{{filterInTowerTiers after|}}}|<li>Now only affects towers with upgrade tiers: {{{filterInTowerTiers after|}}}</li>}}<!--
-->{{#if:{{{filterTowerParent|}}}|<li>Does not affect parent tower</li>}}<!--
--></ul></td></tr>}}</table><!--
--></ul></td></tr>}}</table><!--



Revision as of 09:33, 17 April 2025