Nah, I'd Win: Difference between revisions

No edit summary
m Strategy: Typos and minor changes
Line 24: Line 24:
# Round 5: Place another Monkey Sub at between 8 and 9 o'clock position, in the between the two pits.
# Round 5: Place another Monkey Sub at between 8 and 9 o'clock position, in the between the two pits.
# Round 7: Place a third Monkey Sub between 3 and 4 o'clock position, between the two pits.
# Round 7: Place a third Monkey Sub between 3 and 4 o'clock position, between the two pits.
# Round 13: Place Benjamin mid-round next to the original entrance. Benjamin and the Snipers of next step should the start of their tracks for [[Advanced Intel (BTD6)|Advanced Intel]] Subs.
# Round 13: Place Benjamin mid-round next to the original entrance. Benjamin and the Snipers of next step should be at the start of their tracks for [[Advanced Intel (BTD6)|Advanced Intel]] Subs. It is important to place him mid-round so it can get the end of round XP and reach Level 7 on time for round 40.
# Rounds 14−15: Place two [[Sniper Monkey (BTD6)|Sniper Monkeys]], first one close to the Bloon entrance of the bottom left pit and the second one next to entrance of the top right pit, set their targeting to Strong.
# Rounds 14−15: Place two [[Sniper Monkey (BTD6)|Sniper Monkeys]], first one close to the Bloon entrance of the bottom left pit and the second one next to entrance of the top right pit, set their targeting to Strong.
# Rounds 16−20: Upgrade the topmost Monkey Sub 2-0-0 and then to 2-0-2.
# Rounds 16−20: Upgrade the topmost Monkey Sub 2-0-0 and then to 2-0-2.
# Round 22: Upgrade both Sniper Monkeys to 1-0-0.
# Round 22: Upgrade both Sniper Monkeys to 1-0-0.
# Round 26: Upgrade the Monkey Sub to 2-0-3 [[Triple Guns (BTD6)|Triple Guns]].
# Round 26: Upgrade the topmost Monkey Sub to 2-0-3 [[Triple Guns (BTD6)|Triple Guns]].
# Rounds 27−31: Place an [[Alchemist (BTD6)|Alchemist]] at around 1 o'clock position, the 2-0-3 Monkey Sub should be the only Tower in its range, upgrade it to 3-0-0 [[Berserker Brew (BTD6)|Berserker Brew]].
# Rounds 27−31: Place an [[Alchemist (BTD6)|Alchemist]] at around 1 o'clock position, the 2-0-3 Monkey Sub should be the only Tower in its range, upgrade it to 3-0-0 [[Berserker Brew (BTD6)|Berserker Brew]].
# Round 32: Place a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] at the center of the lake and upgrade it to 0-0-2.
# Round 32: Place a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] at the center of the lake and upgrade it to 0-0-2.
# Round 33: Upgrade the top right Sniper Monkey to 1-1-0 and activate Camo priority.
# Round 33: Upgrade the top right Sniper Monkey to 1-1-0 and activate Camo priority.
# Rounds 34−35: Upgrade the Monkey Buccaneer to 0-3-2 [[Cannon Ship (BTD6)|Cannon Ship]].
# Rounds 34−35: Upgrade the Monkey Buccaneer to 0-3-2 [[Cannon Ship (BTD6)|Cannon Ship]].
# Rounds 36−39: Upgrade the bottom right Monkey Sub to 2-0-0 and then to 2-0-3 and give it their own 3-0-0 Alchemist.
# Rounds 36−39: Upgrade the bottom right Monkey Sub to 2-0-0 and then to 2-0-3 and give it its own 3-0-0 Alchemist.
# Round 40: Benjamin's Bloon Trojan should affect the [[MOAB (BTD6)|MOAB]] to eliminate the [[Ceramic Bloon (BTD6)|Ceramic Bloons]].
# Round 40: Benjamin's Bloon Trojan should affect the [[MOAB (BTD6)|MOAB]] to eliminate the [[Ceramic Bloon (BTD6)|Ceramic Bloons]].
# Round 41: Place a [[Monkey Village (BTD6)|Monkey Village]] right above the bottom left Sniper Monkey and upgrade it to 0-0-2.
# Round 41: Place a [[Monkey Village (BTD6)|Monkey Village]] right above the bottom left Sniper Monkey and upgrade it to 0-0-2.
# Rounds 42−47: Add a third Sniper Monkey right above Monkey Village and upgrade it to 0-2-0 and then 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. This Sniper shouldn't be too close to the other one to place an Alchemist later.
# Rounds 42−47: Add a third Sniper Monkey right above Monkey Village and upgrade it to 0-2-0 and then to 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. This Sniper shouldn't be too close to the other one to place an Alchemist later.
# Round 48: Upgrade the Monkey Village to 2-0-2.
# Round 48: Upgrade the Monkey Village to 2-0-2.
# Round 49: Give the Full Auto Rifle Sniper an Alchemist and upgrade it to 3-2-0. It should not buff the other Sniper and still be in the Village's range.
# Round 49: Give the Full Auto Rifle Sniper an Alchemist and upgrade it to 3-2-0. It should not buff the other Sniper and still be in the Village's range.
Line 42: Line 42:
# Round 57: Upgrade the Sniper Monkey to 0-2-5 [[Elite Defender (BTD6)|Elite Defender]].
# Round 57: Upgrade the Sniper Monkey to 0-2-5 [[Elite Defender (BTD6)|Elite Defender]].
# Rounds 58−59: Add another Sniper in the Village's range, next to the 0-0-0 Monkey Sub and upgrade them to 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]] and place another Alchemist between it and the Elite Defender, upgrade it to 3-0-0.
# Rounds 58−59: Add another Sniper in the Village's range, next to the 0-0-0 Monkey Sub and upgrade them to 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]] and place another Alchemist between it and the Elite Defender, upgrade it to 3-0-0.
# Round 63: Upgrade the Elite Defender's Alchemist to 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This helps deal with the Ceramic rushes more reliably.
# Round 63: Upgrade the Elite Defender's Alchemist to 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This helps to deal with the Ceramic rushes more reliably.
# Round 66: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]], keep using its ability when available and then upgrade it to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] in round 73, return its targeting to First. It is okay for Round 72 to look close.
# Round 66: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]], keep using its ability when available and then upgrade it to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] in round 73, return its targeting to First. It is okay for round 72 to look close.
# Rounds 73−75: Upgrade the Alchemist between the two snipers to 3-0-1, then the remaining Sniper in the Village's range to 4-0-2.
# Rounds 73−75: Upgrade the Alchemist between the two snipers to 3-0-1, then the remaining Sniper in the Village's range to 4-0-2 [[Maim MOAB (BTD6)|Maim MOAB]].
# Rounds 76−80: Finish with another 3-0-1 Alchemist next to the Maim MOAB Sniper and then upgrade all to Stronger Stimulant.
# Rounds 76−79: Finish with another 3-0-1 Alchemist next to the Maim MOAB Sniper and then upgrade all Alchemists on the map to Stronger Stimulant.


== Update history ==
== Update history ==