Bloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Delay: stun thing, yeah it is too soon but i wanna mention it anyway in case it comes soon |
m →Delay: making it more clear that a bloon does not attack on the same turn that it reaches zero delay |
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===Delay=== | ===Delay=== | ||
[[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]] | [[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]] | ||
The '''Delay''' of a Bloon is the number of [[turn]]s it takes for the Bloon to attack the opposing Hero. | The '''Delay''' of a Bloon is the number of [[turn]]s it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses [[Quick Ready]] on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed. | ||
If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways. | If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways. | ||