Update history:Bloons Card Storm/Version 3.3: Difference between revisions
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===[[Monkey (BCS)|Monkey]]s=== | ===[[Monkey (BCS)|Monkey]]s=== | ||
{{quote|Both of these Monkeys are very underutilized, so we’re buffing them a little.|Update notes}} | {{quote|Both of these Monkeys are very underutilized, so we’re buffing them a little.|Update notes}} | ||
====[[Monkey Village (BCS)|Monkey Village]]==== | |||
{{BCS changes | {{BCS changes | ||
|version=3.3 | |version=3.3 | ||
| Line 50: | Line 51: | ||
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | |quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | ||
|hide quote=y | |hide quote=y | ||
|changes=*{{buff| | |changes=*{{buff|Attack Power modifier increased|+15|+20}} | ||
|changes store=*{{buff|Attack Power modifier increased|+15|+20}} | |changes store=*{{buff|Attack Power modifier increased|+15|+20}} | ||
}} | }} | ||
====[[Tack Sprayer (BCS)|Tack Sprayer]]==== | |||
{{BCS changes | {{BCS changes | ||
|version=3.3 | |version=3.3 | ||
| Line 58: | Line 60: | ||
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | |quote=Both of these Monkeys are very underutilized, so we’re buffing them a little. | ||
|hide quote=y | |hide quote=y | ||
|changes=*{{buff| | |changes=*{{buff|Base Attack Power increased|20|25}} | ||
*{{buff| | *{{buff|Defender modifier increased|+10|+15}} | ||
|changes store=*{{buff|Base Attack Power increased|20|25}} | |changes store=*{{buff|Base Attack Power increased|20|25}} | ||
*{{buff|Defender modifier increased|+10|+15}} | *{{buff|Defender modifier increased|+10|+15}} | ||
| Line 66: | Line 68: | ||
===[[Bloon (BCS)|Bloon]]s=== | ===[[Bloon (BCS)|Bloon]]s=== | ||
{{quote|Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.|Update notes}} | {{quote|Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.|Update notes}} | ||
====[[Booster Bloon]]==== | |||
{{BCS changes | {{BCS changes | ||
|version=3.3 | |version=3.3 | ||
| Line 71: | Line 74: | ||
|quote=Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. | |quote=Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. | ||
|hide quote=y | |hide quote=y | ||
|changes=*{{nerf| | |changes=*{{nerf|Health reduced|70|50|note=Boost effect unaffected}} | ||
|changes store=*{{nerf|Health reduced|70|50}} | |changes store=*{{nerf|Health reduced|70|50|note=Boost effect unaffected}} | ||
}} | }} | ||
====[[Buddy Bloon]]==== | |||
{{BCS changes | {{BCS changes | ||
|version=3.3 | |version=3.3 | ||
| Line 79: | Line 83: | ||
|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now [...] | |quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now [...] | ||
|hide quote=y | |hide quote=y | ||
|changes=*{{neutral| | |changes=*{{neutral|Delay increased|2|3|note=This allows Buddy Bloon to keep its On Play effect for longer}} | ||
*{{buff| | *{{buff|Health increased|50|75|note=Shield unaffected}} | ||
|changes store=*{{buff|Health | |changes store=*{{buff|Health increased|50|75|note=Shield unaffected}} | ||
*{{neutral|Delay increased|2|3}} | *{{neutral|Delay increased|2|3|note=This allows Buddy Bloon to keep its On Play effect for longer}} | ||
}} | }} | ||
====[[Signal Bloon]]==== | |||
{{BCS changes | {{BCS changes | ||
|version=3.3 | |version=3.3 | ||
| Line 89: | Line 95: | ||
|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. [...] Signal Bloon gains an extra charge. | |quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. [...] Signal Bloon gains an extra charge. | ||
|hide quote=y | |hide quote=y | ||
|changes=*{{buff| | |changes=*{{buff|Charges increased|1|2}} | ||
|changes store=*{{buff|Charges increased|1|2}} | |changes store=*{{buff|Charges increased|1|2}} | ||
}} | }} | ||
Revision as of 10:56, 23 April 2025
Version 3.3 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro meta.
Changes
| “ | Obyn is now suffering from hyper aggro decks in concert with the nerfs to his Shields (*cough* Nature’s Favor *cough*). His Wolves have always struggled to see much play, so we’re buffing their attack to see if they can help him out early game. — Update notes |
” |
Wolf: Attack Power increased ― 20 → 30
| “ | Zee Jay is still slightly too strong after our last tweaks, and in particular his Rad Bloon is scaling a little too much. We’re bringing the base Health as well as the scaling Health down from 70 to 60 and will continue to monitor his winrate from here. — Update notes |
” |
Rad Bloon: base Health reduced ― 70 → 60
Rad Bloon: bonus Health per Rad Token reduced ― +70 → +60
- Rad Bloon: no longer displays the icon for Basic Bloons instead of Large Bloons (undocumented) (bug fix)
| “ | Both of these Monkeys are very underutilized, so we’re buffing them a little. — Update notes |
” |
Attack Power modifier increased ― +15 → +20
Base Attack Power increased ― 20 → 25
Defender modifier increased ― +10 → +15
| “ | Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge. — Update notes |
” |
Health reduced ― 70 → 50
- Note: Boost effect unaffected
Delay increased ― 2 → 3
- Note: This allows Buddy Bloon to keep its On Play effect for longer
Health increased ― 50 → 75
- Note: Shield unaffected
Charges increased ― 1 → 2
| “ | This defense was definitely not quite desperate enough! — Update notes |
” |
Attack Power modifier increased ― +10 → +25
- "Replaced missing image for upcoming Season 3"
Descriptions
App Store / Google Play
| “ | Update 3.0 + Bug Fixes[fn 1] | ” |
Update notes on Reddit
| “ | A small mid-season balance patch and a bug fix in preparation for the switch from Season 2 to Season 3. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future! | ” |
Footnotes
- ↑ The rest of the update notes are identical to those of version 3.0.
References
External links
Navigation
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| Update history |