Update history:Bloons Card Storm/Version 3.3: Difference between revisions

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===[[Monkey (BCS)|Monkey]]s===
===[[Monkey (BCS)|Monkey]]s===
{{quote|Both of these Monkeys are very underutilized, so we’re buffing them a little.|Update notes}}
{{quote|Both of these Monkeys are very underutilized, so we’re buffing them a little.|Update notes}}
====[[Monkey Village (BCS)|Monkey Village]]====
{{BCS changes
{{BCS changes
|version=3.3
|version=3.3
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|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little.
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little.
|hide quote=y
|hide quote=y
|changes=*{{buff|[[Monkey Village (BCS)|Monkey Village]]: Attack Power modifier increased|+15|+20}}
|changes=*{{buff|Attack Power modifier increased|+15|+20}}
|changes store=*{{buff|Attack Power modifier increased|+15|+20}}
|changes store=*{{buff|Attack Power modifier increased|+15|+20}}
}}
}}
====[[Tack Sprayer (BCS)|Tack Sprayer]]====
{{BCS changes
{{BCS changes
|version=3.3
|version=3.3
Line 58: Line 60:
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little.
|quote=Both of these Monkeys are very underutilized, so we’re buffing them a little.
|hide quote=y
|hide quote=y
|changes=*{{buff|[[Tack Sprayer (BCS)|Tack Sprayer]]: base Attack Power increased|20|25}}
|changes=*{{buff|Base Attack Power increased|20|25}}
*{{buff|Tack Sprayer: Defender modifier increased|+10|+15}}
*{{buff|Defender modifier increased|+10|+15}}
|changes store=*{{buff|Base Attack Power increased|20|25}}
|changes store=*{{buff|Base Attack Power increased|20|25}}
*{{buff|Defender modifier increased|+10|+15}}
*{{buff|Defender modifier increased|+10|+15}}
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===[[Bloon (BCS)|Bloon]]s===
===[[Bloon (BCS)|Bloon]]s===
{{quote|Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.|Update notes}}
{{quote|Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.|Update notes}}
====[[Booster Bloon]]====
{{BCS changes
{{BCS changes
|version=3.3
|version=3.3
Line 71: Line 74:
|quote=Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little.
|quote=Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little.
|hide quote=y
|hide quote=y
|changes=*{{nerf|[[Booster Bloon]]: Health reduced|70|50}}
|changes=*{{nerf|Health reduced|70|50|note=Boost effect unaffected}}
|changes store=*{{nerf|Health reduced|70|50}}
|changes store=*{{nerf|Health reduced|70|50|note=Boost effect unaffected}}
}}
}}
====[[Buddy Bloon]]====
{{BCS changes
{{BCS changes
|version=3.3
|version=3.3
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|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now [...]
|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now [...]
|hide quote=y
|hide quote=y
|changes=*{{neutral|[[Buddy Bloon]]: Delay increased|2|3}}
|changes=*{{neutral|Delay increased|2|3|note=This allows Buddy Bloon to keep its On Play effect for longer}}
*{{buff|Buddy Bloon: health reduced|50|75}}
*{{buff|Health increased|50|75|note=Shield unaffected}}
|changes store=*{{buff|Health reduced|50|75}}
|changes store=*{{buff|Health increased|50|75|note=Shield unaffected}}
*{{neutral|Delay increased|2|3}}
*{{neutral|Delay increased|2|3|note=This allows Buddy Bloon to keep its On Play effect for longer}}
}}
}}
====[[Signal Bloon]]====
{{BCS changes
{{BCS changes
|version=3.3
|version=3.3
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|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. [...] Signal Bloon gains an extra charge.
|quote=[W]e like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. [...] Signal Bloon gains an extra charge.
|hide quote=y
|hide quote=y
|changes=*{{buff|[[Signal Bloon]]: charges increased|1|2}}
|changes=*{{buff|Charges increased|1|2}}
|changes store=*{{buff|Charges increased|1|2}}
|changes store=*{{buff|Charges increased|1|2}}
}}
}}

Revision as of 10:56, 23 April 2025

Version 3.3
Steam26 March 2025[1]

Version 3.3 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro meta.

Changes

Obyn is now suffering from hyper aggro decks in concert with the nerfs to his Shields (*cough* Nature’s Favor *cough*). His Wolves have always struggled to see much play, so we’re buffing their attack to see if they can help him out early game.
— Update notes
  • Buff Wolf: Attack Power increased ― 20 → 30
Zee Jay is still slightly too strong after our last tweaks, and in particular his Rad Bloon is scaling a little too much. We’re bringing the base Health as well as the scaling Health down from 70 to 60 and will continue to monitor his winrate from here.
— Update notes
  • Nerf Rad Bloon: base Health reduced ― 70 → 60
  • Nerf Rad Bloon: bonus Health per Rad Token reduced ― +70 → +60
  • Rad Bloon: no longer displays the icon for Basic Bloons instead of Large Bloons (undocumented) (bug fix)
Both of these Monkeys are very underutilized, so we’re buffing them a little.
— Update notes
  • Buff Attack Power modifier increased ― +15 → +20
  • Buff Base Attack Power increased ― 20 → 25
  • Buff Defender modifier increased ― +10 → +15
Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little. Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.
— Update notes
  • Nerf Health reduced ― 70 → 50
    • Note: Boost effect unaffected
  • Neutral Delay increased ― 2 → 3
    • Note: This allows Buddy Bloon to keep its On Play effect for longer
  • Buff Health increased ― 50 → 75
    • Note: Shield unaffected
  • Buff Charges increased ― 1 → 2
This defense was definitely not quite desperate enough!
— Update notes
  • Buff Attack Power modifier increased ― +10 → +25
  • "Replaced missing image for upcoming Season 3"

Descriptions

App Store / Google Play

Update 3.0 + Bug Fixes[fn 1]

Update notes on Reddit

A small mid-season balance patch and a bug fix in preparation for the switch from Season 2 to Season 3. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!

Footnotes

  1. The rest of the update notes are identical to those of version 3.0.

References