Update history:Bloons Card Storm/Version 1.2: Difference between revisions

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Created page with "{{BCS update info |version=1.2 |release date={{timestamp|7 November 2024 23:07:16 UTC}}<ref>[https://steamdb.info/app/2876550/history/?changeid=26098057 SteamDB]</ref> |next=2.0 |prev minor=1.1 }} {{TOC|right|clear=y}} '''Version 1.2''' is a minor update to ''Bloons Card Storm''. It introduced balance changes and 12 new Feats. ==Feats== *First Win! *Five Times *Getting The Hang Of It *Can't Stop Winning *A Century of Wins *Card Player *Raining Cards *Card Master..."
 
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Revision as of 01:47, 20 August 2025

Version 1.2
Build №1176
Steam7 November 2024[1]

Version 1.2 is a minor update to Bloons Card Storm. It introduced balance changes and 12 new Feats.

Feats

  • First Win!
  • Five Times
  • Getting The Hang Of It
  • Can't Stop Winning
  • A Century of Wins
  • Card Player
  • Raining Cards
  • Card Master
  • Card Throwdown
  • So Many Cards
  • A Thousand Cards
  • The Storm Gathers

Changes

Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.

While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.

We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.
— Update notes

  • Nerf Cost increased ― 5 → 7
  • Nerf Ammo reduced ― 2 → 1
Growth Gas Bloon’s intended purpose is as an anti-AoE/random damage card. This is why it has high health but a very long delay. Working as a stronger Bloon Embiggen in Quincy decks was not intended and meant that it needed to be changed. That combo will still work with GGB but it won’t be as easy to get quick lethals with it. We’re hoping this change will allow it to serve its intended purpose but we’ll continue to monitor its use, particularly in high skill games.
— Update notes
  • Nerf On Damaged: health bonus reduced ― +20 → +10
  • There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled

Text

  • On Fire description changed ― "Will take 30 damage at the end of it's turn and before attacking" → "Will take 30 damage at the end of its turn and before attacking"
  • Hastening Bloon description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
  • Shield Gas Bloon description changed ― "On Damaged: Random friendly Bloon gains 30 Shield" → "On Damaged: Random other friendly Bloon gains 30 Shield"

References