Summon Phoenix (BMC): Difference between revisions

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Qwertyxp2000 (talk | contribs)
sorta watched planterror's streams on the phoenix but I can't really confirm if the flash version phoenix is "good"
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{{BMC cost list by upgrade|Monkey Apprentice|2|4}}
{{BMC cost list by upgrade|Monkey Apprentice|2|4}}
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==Strategy==
{{Strategy needed|Confirm viability in Flash and Multiplatform}}
Summon Phoenix, much like its predecessor, [[Dragon's Breath (BMC)|Dragon's Breath]], is overpriced for how useful it can be. Its global range effect can be decent for reaching places around the whole track and for single-target damage, but its pierce is not high and thus can still be overwhelmed easily by dense Ceramic rushes.
In the Flash version, selling and rebuying the Phoenix upgrade to trigger many abilities at once can be useful to boost single-target damage, but is not strong because cash often runs low on the Flash version.
The multiplatform version of Summon Phoenix is somewhat useful but requires keeping the Phoenix and spamming the ability off cooldown with [[Energy Beacon (BMC)|Energy Beacon]] nearby. With enough MK, the Phoenix can have close to or more than 100% uptime; Rank 10 Apprentice gets it close, while Rank 15 plus the Ability Cooldown benefits can let the Phoenix spawn rate surpass the cooldown. Without Energy Beacon, Phoenix is expensive, though the often better cash generation in late rounds make Phoenix not bad.
==Navigation==
==Navigation==
{{BMC monkey apprentice nav}}
{{BMC monkey apprentice nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}