Ceasefire: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|4.4|section=y}} | |||
*Ceasefire generally works best as a counter to multiple active enemy Defenders. Most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey. | *Ceasefire generally works best as a counter to multiple active enemy Defenders. Most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey. | ||
*Like [[Whoops]], Ceasefire is useless on Monkeys with 1 delay and aren't Defenders, because they'll just reload next turn. | |||
==Update history== | ==Update history== | ||