Template:BTD6 attack: Difference between revisions

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-->{{#if:{{{targetTypes|}}}{{{targetTypes after|}}}|<tr><th>[[Targeting option|Targeting]]</th><td>{{{targetTypes|}}} {{#if:{{{targetTypes after|}}}|→ {{{targetTypes after|}}}}}</td></tr>}}<!--
-->{{#if:{{{targetTypes|}}}{{{targetTypes after|}}}|<tr><th>[[Targeting option|Targeting]]</th><td>{{{targetTypes|}}} {{#if:{{{targetTypes after|}}}|→ {{{targetTypes after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifexpr:{{{rotateRate|0}}} <= 1000|{{formatnum:{{{rotateRate|0}}}}}|∞}} {{#if:{{{rotateRate after|}}}|→ {{#ifexpr:{{{rotateRate after|0}}} <= 1000|{{formatnum:{{{rotateRate after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifexpr:{{{rotateRate|0}}} <= 1000|{{formatnum:{{{rotateRate|0}}}}}|∞}} deg/s {{#if:{{{rotateRate after|}}}|→ {{#ifexpr:{{{rotateRate after|0}}} <= 1000|{{formatnum:{{{rotateRate after|0}}}}}|∞}} deg/s}}</td></tr>}}<!--


FILTERS
FILTERS


-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}}° {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}}°}}</li>}}<!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--

Revision as of 14:48, 19 May 2025