Bomb (card): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|4.0|section=y}} | {{BCS last updated|4.0|section=y}} | ||
*Bloon Heroes that | *Bloon Heroes that send Bombs can be dangerous if not handled well. This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn. | ||
*Invisi-Lead has a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs; min 1/5 chance, but as you draw more this chance increases, it's probability for you--> | |||
**[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation (and thus encourages card spending). | **[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation (and thus encourages card spending). | ||
*Having a full hand can deter Bomb cards from entering. | *Having a full hand can deter Bomb cards from entering. | ||