Sunset Gulch: Difference between revisions
Created page with "{{future}} {{stub}} {{BTD6 map info |name=Sunset Gulch |image=BTD6 desperado teaser screenshot.jpg |difficulty=Advanced |introduced=49.0 |water=No }} '''Sunset Gulch''' is an upcoming Advanced<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/1la1b5n/bloons_td_6_v490_update_preview/|title=Bloons TD 6 v49.0 - Update Preview|publisher=Reddit|retrieved=12 jun 2025}}</ref> map in ''Bloons TD 6'', to be introduced in {{BTD6 version|49.0}}. ==Layout== {{empty}..." |
Qwertyxp2000 (talk | contribs) Whim for strategy leans towards solver favour, also some layout stuff. I wanna hear some inputs of what you think excels on this map |
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|water=No | |water=No | ||
<!--two entrances two exits--> | |||
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'''Sunset Gulch''' is an upcoming [[Advanced]]<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/1la1b5n/bloons_td_6_v490_update_preview/|title=Bloons TD 6 v49.0 - Update Preview|publisher=Reddit|retrieved=12 jun 2025}}</ref> [[map]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|49.0}}. | '''Sunset Gulch''' is an upcoming [[Advanced]]<ref>{{cite|url=https://old.reddit.com/r/btd6/comments/1la1b5n/bloons_td_6_v490_update_preview/|title=Bloons TD 6 v49.0 - Update Preview|publisher=Reddit|retrieved=12 jun 2025}}</ref> [[map]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|49.0}}. | ||
==Layout== | ==Layout== | ||
{{ | {{Incomplete}} | ||
This map takes place at badlands, with two cliffs connected by a railroad that crosses over the valley between. There are some elevated rocks that allow tower placement, but no tower with a footprint can be placed in the valley. Cacti block placement and serve as minor line of sight obstacles. | |||
The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad. | |||
==Strategy== | |||
{{Strategy needed}} | |||
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage. | |||
===Recommended towers and upgrades=== | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |||
|The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane. | |||
|} | |||
==References== | ==References== | ||