Sunset Gulch: Difference between revisions

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from experience there's a lot of spac in this map, despite the splitting exits. Kinda did alright with the strategy section
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==Layout==
==Layout==
{{Incomplete}}
This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.
This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.


There are some elevated rocks that allow tower placement, but no tower with a footprint can be placed in the valley. Cacti block placement and serve as minor line of sight obstacles.
Two elevated rocks allow tower placement, but no tower with a footprint can be placed in the valley. The top elevated rock is large enough to support up to [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for [[Super Monkey (BTD6)|Super Monkey]]<!--village is also 11-->. Cacti block placement and serve as minor line of sight obstacles.


The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad.
The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad. Once MOAB-class bloons start coming out from the MOAB-class lane, the bell for the railroad will ring.


==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage.
Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[The Desert Phantom]]
|[[The Desert Phantom]]
|[[File:BTD6 005-Desperado.png|x50px]]
|[[File:BTD6 005-Desperado.png|x50px]]
|The straight line along the MOAB path allows pierce to be fully utilised to knock back blimps and deal high overall damage.
|The straight line along the MOAB path allows pierce to be fully utilised to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|Despite the splitting exit, Spike Factories set to Set Target at that intersection handles the shorter MOAB lane and the Bloon lane at the same time, and later can be re-targeted back to only the MOAB lane. Perma-Spike in particular is an effective cleanup option for the late-game.
|-
|-
|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[The Bloon Solver (BTD6)|The Bloon Solver]]

Revision as of 16:48, 23 June 2025

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Sunset Gulch
Difficulty Advanced
Music BMC Street Party
Default Co-op division Free-for-all
Introduced Version 49.0
Entrances 2 Exits 2
Junctions 0 Water? No

Sunset Gulch is an Advanced map in Bloons TD 6, introduced in version 49.0. This map was created to promote the Desperado, which released in the same update.

Layout

This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.

Two elevated rocks allow tower placement, but no tower with a footprint can be placed in the valley. The top elevated rock is large enough to support up to Spike Factory, and the bottom elevated rock is enough for Super Monkey. Cacti block placement and serve as minor line of sight obstacles.

The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad. Once MOAB-class bloons start coming out from the MOAB-class lane, the bell for the railroad will ring.

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Overall a moderately difficult Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game.

Name Portrait Reasoning
The Desert Phantom The straight line along the MOAB path allows pierce to be fully utilised to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets.
Perma-Spike Despite the splitting exit, Spike Factories set to Set Target at that intersection handles the shorter MOAB lane and the Bloon lane at the same time, and later can be re-targeted back to only the MOAB lane. Perma-Spike in particular is an effective cleanup option for the late-game.
The Bloon Solver The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Island statue

In other languages

Language Text Notes
Arabic أخدود الغروب
Danish Solnedgangskløft
German Sonnenuntergangs-Schlucht
Spanish Desfiladero del anochecer
Spanish (Latin America) Quebrada del atardecer
Finnish Auringonlaskun rotko
French Ravin du couchant
Italian Gola del tramonto
Japanese 夕暮れの渓谷
Korean 해넘이 협곡
Dutch Schemerkloof
Norwegian Solnedgangskløften
Polish Wąwóz zachodzącego słońca
Portuguese (Brazil) Desfiladeiro do Pôr do Sol
Russian Закатный овраг
Swedish Solnedgångsravinen
Thai ซันเซ็ตกัลช์
Turkish Gün Batımı Geçidi
Chinese (simplified) 日落峡谷
Chinese (traditional) 日落峽谷