Template:BTD6 attack: Difference between revisions

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beast handler stuff
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-->{{#ifexpr:{{{bloonInRangeAttackSpeedBuff|0}}}>0 or {{{bloonInRangeAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{bloonInRangeAttackSpeedBuff|0}}}>0 or {{{bloonInRangeAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxBloonAttackSpeedBuff|0}}}>0 or {{{maxBloonAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range max</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxBloonAttackSpeedBuff|0}}}>0 or {{{maxBloonAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range max</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
gyrfalcon stuff
-->{{#if:{{{initialDamage|}}}{{{initialDamage after|}}}|<tr><th>Scratch damage</th><td>{{formatnum:{{{initialDamage|0}}}}} {{#if:{{{initialDamage after|}}}|→ {{formatnum:{{{initialDamage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{initialDamageImmuneBloonProperties|}}}{{{initialDamageImmuneBloonProperties after|}}}|<tr><th>Scratch damage type</th><td>{{#switch:{{{initialDamageImmuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}} {{#if:{{{initialDamageImmuneBloonProperties after|}}}|→ {{#switch:{{{initialDamageImmuneBloonProperties after}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}}}}</td></tr>}}<!--
-->{{#if:{{{grapplingDamage|}}}{{{grapplingDamage after|}}}|<tr><th>Grappling damage</th><td>{{formatnum:{{{grapplingDamage|0}}}}} {{#if:{{{grapplingDamage after|}}}|→ {{formatnum:{{{grapplingDamage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{grapplingDamageImmuneBloonProperties|}}}{{{grapplingDamageImmuneBloonProperties after|}}}|<tr><th>Scratch damage type</th><td>{{#switch:{{{grapplingDamageImmuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}} {{#if:{{{grapplingDamageImmuneBloonProperties after|}}}|→ {{#switch:{{{grapplingDamageImmuneBloonProperties after}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForRegrow|}}}{{{damageModifierForRegrow after|}}}|<tr><th>Damage to Regrow</th><td>+{{formatnum:{{{damageModifierForRegrow|0}}}}} {{#if:{{{damageModifierForRegrow after|}}}|→ +{{formatnum:{{{damageModifierForRegrow after|}}}}}}}</td></tr>}}<!--


FILTERS
FILTERS

Revision as of 03:51, 29 June 2025