Party Crashers: Difference between revisions
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===Tickets=== | ===Tickets=== | ||
A player needs to have a Ticket to attack a Space. | A player needs to have a Ticket to attack a Space. After attacking a Space, the Ticket is consumed only if the player successfully captures it or posts a new high score. Each player gets three free Tickets at the start of each day. Any owned Tickets that were not used at the end of a day, or any free Tickets that would have gone to an unused Party slot, enter a pool of up to 20 purchasable Tickets on the next day, which become available in batches throughout the day. These tickets can be bought by any player in the party for {{BP mm|200|name=y|link=y}} each. Once per day (including the first day), if there are no Tickets currently in the pool, a player can also generate one additional Ticket for themself for {{BP mm|200|name=y}}. | ||
===Party Bonuses=== | ===Party Bonuses=== | ||
Revision as of 08:12, 12 July 2025
Party Crashers is a party event in Bloons Pop! introduced in version 6.0.
Mechanics
Spaces
Party Crashers is played on a hexagonal board of Spaces, with each Party occupying one of the ends of the board (represented by their venue). Party members can attack Spaces and claim them for their party. A player can only attack Spaces adjacent to a Space they already own, or one of the three Spaces in front of their home base.
When a player captures a Space, that player's score on the puzzle becomes one of its high scores. Each Space keeps track of the top three scores on it, and the ownership goes to whichever party has the highest total score. If a high score stands for at least three hours, the score starts "degrading", reducing by 3% per hour on the third hour and on, then by 5% on the 16th hour and on. After 25 hours, the score is removed, and if a Space no longer has any standing high scores, it becomes free again.
There are two kinds of Spaces: Regular Spaces, which are always "Hard" puzzles, and Bonus Spaces, which are always "Extreme" puzzles and enable Party Bonuses for all party members to use. Regular Spaces add 20 points when captured and 20 more every hour while held, while Bonus Spaces add 10 points when captured and 10 more every hour while held.
Tickets
A player needs to have a Ticket to attack a Space. After attacking a Space, the Ticket is consumed only if the player successfully captures it or posts a new high score. Each player gets three free Tickets at the start of each day. Any owned Tickets that were not used at the end of a day, or any free Tickets that would have gone to an unused Party slot, enter a pool of up to 20 purchasable Tickets on the next day, which become available in batches throughout the day. These tickets can be bought by any player in the party for
200 Monkey Money each. Once per day (including the first day), if there are no Tickets currently in the pool, a player can also generate one additional Ticket for themself for
200 Monkey Money.
Party Bonuses
Rewards
Local party rewards
| Position | Reward | Badge |
|---|---|---|
| 1st | ||
| 2nd | ||
| 3rd | ||
| 4th | — | |
| 5th | — | |
| 6th | — |
Global party rewards
| Position | Reward | Badge |
|---|---|---|
| 1st | ||
| 2nd | ||
| 3rd | ||
| Top 10 | ||
| Top 100 |
Local partyer rewards
| Position | Reward | Badge |
|---|---|---|
| 1st | ||
| 2nd | ||
| 3rd | ||
| 4th–6th | ||
| 7th–15th | ||
| 16th–30th |
Global partyer rewards
| Position | Reward | Badge |
|---|---|---|
| Top 25 | ||
| Top 100 | ||
| Top 10% | ||
| Top 25% | ||
| Top 50% | ||
| Top 75% |