Arctic Knight: Difference between revisions
→Strategy: crosspathing with echosense precision reduces the spread of ice jet |
Qwertyxp2000 (talk | contribs) Irrc 240 crosspath does nothing but downgrade the lifespan despite the projspeed buffs |
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'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 8 damage instead of 4, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 75% with 2-4-0). Wavelets also do 8 damage instead of 4. | '''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 8 damage instead of 4, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 75% with 2-4-0). Wavelets also do 8 damage instead of 4. | ||
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 240 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 10 seconds (6.67 with 2-4-0). The amount of ice balls can be increased by giving Arctic Knight attack speed buffs. | The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation (10° with 0-4-1), every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 240 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 10 seconds (6.67 with 2-4-0). The amount of ice balls can be increased by giving Arctic Knight attack speed buffs. | ||
==Mechanics== | ==Mechanics== | ||
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===Ice Jet=== | ===Ice Jet=== | ||
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]] | [[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]] | ||
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 10 seconds on screen (6.67 seconds with 2-4-0). | Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation (10° with 0-4-1). Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 10 seconds on screen (6.67 seconds with 2-4-0). | ||
Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | ||
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{{strategy needed}} | {{strategy needed}} | ||
Arctic Knight excels on maps with obstacles because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet have the tendancy to leave out a lot of White and Zebra Bloons, so combine it with quick-attacking frozen-popping towers, such as [[Juggernaut (BTD6)|Juggernaut]].<!--yes, chomchom used jugg and it worked well to clear zebra excesses--> | Arctic Knight excels on maps with obstacles because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet have the tendancy to leave out a lot of White and Zebra Bloons, so combine it with quick-attacking frozen-popping towers, such as [[Juggernaut (BTD6)|Juggernaut]].<!--yes, chomchom used jugg and it worked well to clear zebra excesses--> | ||
0-4-1 is the recommended crosspath for innate camo detection and greater accuracy of the Ice Jet, as 2-4-0 does not increase rate and the reduced lifespan is a downgrade. | |||
==Update history== | ==Update history== | ||