Spa Pits: Difference between revisions

Qwertyxp2000 (talk | contribs)
for some reason no one really pays attention to the tar pits version as a challenge anymore, probably because it's too hard for custom challenges or something, and also hard to verify plausibility when people could just cheese it with the spa pits version in a custom challenge code
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== Strategy ==
== Strategy ==
===Easy version===
===Easy version===
{{BTD6 last updated|50.2|section=y}}
Spa Pits is considered to be the 3rd easiest map in BTD6, only behind [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.
Spa Pits is considered to be the 3rd easiest map in BTD6, only behind [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.


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|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Flagship transitions smoothly from its two preceding upgrades, {{BTD6|Destroyer}} and {{BTD6|Aircraft Carrier}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by {{BTD6|Permanent Brew}} fully guarantees victory in all game modes.
|Flagship transitions smoothly from its two preceding upgrades, {{BTD6|Destroyer}} and {{BTD6|Aircraft Carrier}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and take advantage of its rapid-fire grapes. If using it, spamming Destroyers buffed by {{BTD6|Permanent Brew}} fully guarantees victory in all game modes.
|-
|-
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
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===Hard version===
===Hard version===
{{BTD6 last updated|50.2|section=y}}
{{strategy needed}}
{{strategy needed}}
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable (it's possible with as low as $700 starting cash for two Subs).
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is currently impossible on normal CHIMPS rules, but with Co-Op starting cash it's manageable (it's possible with as low as $700 starting cash for two Subs).