Star Captain Jericho (Battles 2): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "{{BTDB2 hero alt info" to "{{BTDB2 hero info"
updated for 4.9
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==Mechanics==
==Mechanics==
===Blaster===
===Blaster===
Jericho fires a shot with his pistol every 0.54 seconds that deals 1 [[Damage type|plasma-type]] [[damage]] and inflicts a [[damage over time]] effect that deals 1 energy-type damage after 1 second. If the target is already inflicted with this effect, his shots deal +1 damage and reset both the duration and time until the damage tick. He cannot apply this effect to [[DDT (Battles 2)|DDT]]s even while buffed by a [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. The effect does not deal extra damage to Bloons inflicted with [[Laser Shock (Battles 2)|Laser Shock]] from [[Dartling Gunner (Battles 2)|Dartling Gunner]]s and vice versa. Each shot collides with the target instantly without any travel time and can only hit one Bloon. Its [[pierce]] cannot be buffed.
Jericho fires a shot with his blaster every 0.54 seconds that deals 1 [[Damage type|plasma-type]] [[damage]] and inflicts a [[damage over time]] effect that deals 1 energy-type damage after 1 second. If the target is already inflicted with this effect, his shots deal +1 damage and reset both the duration and time until the damage tick. He cannot apply this effect to [[DDT (Battles 2)|DDT]]s even while buffed by a [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. The effect does not deal extra damage to Bloons inflicted with [[Laser Shock (Battles 2)|Laser Shock]] from [[Dartling Gunner (Battles 2)|Dartling Gunner]]s and vice versa. Each shot collides with the target instantly without any travel time and can only hit one Bloon. Its [[pierce]] cannot be buffed.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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{{#lst:Agent Jericho (Battles 2)|bloon-adjustment}}
{{#lst:Agent Jericho (Battles 2)|bloon-adjustment}}
===Bloon Mod buffs===
===Bloon Mod buffs===
Jericho buffs the player's [[Bloon send]]s that have [[Bloon Mod]]s. Each buff is unlocked at a different level.
Jericho buffs the player's [[Bloon send]]s that have [[Bloon Mod]]s. Each buff unlocks at a different level.
*Level 4: reduces the time it takes for sent [[Regrow Bloon (Battles 2)|Regrow Bloon]]s to regenerate layers from 2.5 seconds to 2.2 seconds.
*Level 4: reduces the time it takes for sent [[Regrow Bloon (Battles 2)|Regrow Bloon]]s to regenerate layers from 2.5 seconds to 2.2 seconds.
*Level 7: increases the speed of sent [[Camo Bloon (Battles 2)|Camo Bloon]]s by 15%, including [[DDT (Battles 2)|DDT]]s, which is lost if the Camo is removed.
*Level 7: increases the speed of sent [[Camo Bloon (Battles 2)|Camo Bloon]]s by 15%, including [[DDT (Battles 2)|DDT]]s, which is lost if the Camo is removed.
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===In It For The Money===
===In It For The Money===
[[File:BTDB2 star captain jericho in it for the money aa.png|50px|right]]
[[File:BTDB2 star captain jericho in it for the money aa.png|50px|right]]
'''In It For The Money''' is unlocked at level 3. It causes up to 25 non-[[MOAB-Class Bloon|MOAB-Class]] Bloons sent by the player over the next 6 seconds to gain a "booby trap" effect that lasts until the outer layer is popped. If the opponent pops the outer layer of an affected Bloon, it gives the player $7 of [[cash]] and the opponent $7 of [[debt]]. The cash the player gains from this ability is stored and given out in 1-second intervals. It has a 70-second cooldown and starts with a 28-second cooldown.
'''In It For The Money''' unlocks at level 3. It causes up to 25 non-[[MOAB-Class Bloon|MOAB-Class]] Bloons sent by the player over the next 6 seconds to gain a "booby trap" effect that lasts until the outer layer is popped. If the opponent pops the outer layer of an affected Bloon, it gives the player $7 of [[cash]] and the opponent $7 of [[debt]]. The cash the player gains from this ability is stored and given out in 1-second intervals. It has a 70-second cooldown and starts with a 28-second cooldown.
{|class="wikitable"
{|class="wikitable"
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===Smuggler's Run===
===Smuggler's Run===
[[File:BTDB2 star captain jericho samugglers run aa.png|50px|right|Smuggler's Run icon]]
[[File:BTDB2 star captain jericho samugglers run aa.png|50px|right|Smuggler's Run icon]]
'''Smuggler's Run''' is unlocked at level 10. It causes [[Bloon send]]s sent by the player over the next 8 seconds to be stored in his starship instead of being sent to the opponent. The starship cannot store [[BAD (Battles 2)|BAD]]s until level 20, and it can store up to $5,500 worth of Bloon sends; if a BAD is sent or a Bloon send is sent that would exceed the remaining capacity, it is sent to the opponent normally instead. When the duration ends, Jericho's starship appears on the opponent's side 25% of the distance down the path for player-sent Bloons and deploys all its stored Bloon sends almost simultaneously. It has an 80-second cooldown and no initial cooldown.
'''Smuggler's Run''' unlocks at level 10. It causes [[Bloon send]]s sent by the player over the next 8 seconds to be stored in his starship instead of being sent to the opponent. The starship cannot store [[BAD (Battles 2)|BAD]]s until level 20, and it can store up to $5,500 worth of Bloon sends; if a BAD is sent or a Bloon send is sent that would exceed the remaining capacity, it is sent to the opponent normally instead. When the duration ends, Jericho's starship appears on the opponent's side 25% of the distance down the path for player-sent Bloons and deploys all its stored Bloon sends almost simultaneously. It has an 80-second cooldown and no initial cooldown.
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|-
|-
!20
!20
|Capacity increases to $25,000. Cooldown reduces to 40 seconds. Can now store BADs.
|Capacity increases to $27,000. Cooldown reduces to 40 seconds. Can now store BADs.
|}
|}


==Levels==
==Levels==
{{BTDB2 last updated|4.9|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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!1
!1
|Star Captain Jericho never misses with his high energy blaster.
|Star Captain Jericho never misses with his high energy blaster.
|-
|-
!2
!2
|Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
|Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
|-
|-
!3
!3
|In It For The Money: Up to 25 bloons sent to your opponent in the next 6 seconds are rigged with a high tech booby trap. Popping them earns you $7 and puts your opponent into debt.
|In It For The Money: Up to 25 bloons sent to your opponent in the next 6 seconds are rigged with a high tech booby trap. Popping them earns you $7 and puts your opponent into debt.
|-
|-
!4
!4
|Regrow bloons sent to your opponent regenerate faster than normal.
|Regrow bloons sent to your opponent regenerate faster than normal.
|-
|-
!5
!5
|Adjusted bloons will now also have the camo, regrow, or fortified property.
|Adjusted bloons will now also have the camo, regrow, phayze, or fortified property.
 
|-
|-
!6
!6
|Jericho dual wields his blasters, doubling his attack speed. Stronger bloons sent with In It For The Money are worth more cash when popped.
|Jericho dual wields his blasters, doubling his attack speed. Stronger bloons sent with In It For The Money are worth more cash when popped.
|-
|-
!7
!7
|Jericho's damage and range increases and he can detect camo bloons. Camo bloons sent to your opponent move faster than normal.
|Jericho's damage and range increases and he can detect camo bloons. Camo bloons sent to your opponent move faster than normal.
|-
|-
!8
!8
|In It For The Money lasts longer and can now affect 1 MOAB class bloon send which is worth $300 when popped. Bloon adjustment happens more regularly.
|In It For The Money lasts longer and can now affect 1 MOAB class bloon send which is worth $300 when popped. Bloon adjustment happens more regularly.
|-
|-
!9
!9
|MOAB class bloons sent with In It For The Money are worth $600 when popped. Fortified bloons sent to your opponent are more durable than normal (except BADs).
|MOAB class bloons sent with In It For The Money are worth $600 when popped. Fortified bloons sent to your opponent are more durable than normal (except BADs).
|-
|-
!10
!10
|Smuggler's Run: Up to $5,500 worth of bloons sent in the next 8s are loaded into Jericho's spaceship to be dropped off part way down the opponent's track.
|Smuggler's Run: Up to $5,500 worth of bloons sent in the next 8s are loaded into Jericho's spaceship to be dropped off part way down the opponent's track.
|-
|-
!11
!11
|MOAB class bloons sent with In It For The Money are worth $1,300 when popped.
|MOAB class bloons sent with In It For The Money are worth $1,300 when popped.
|-
|-
!12
!12
|Adds a second particle emitter to each of Jericho's blasters, allowing him to fire twice each time he attacks with one of them. Smuggler's Run can load $8,000 worth of bloons into Jericho's spaceship.
|Adds a second particle emitter to each of Jericho's blasters, allowing him to fire twice each time he attacks with one of them. Smuggler's Run can load $8,000 worth of bloons into Jericho's spaceship.
|-
|-
!13
!13
|Bloon adjustment applies more modifiers to each enhanced bloon.
|Bloon adjustment applies more modifiers to each enhanced bloon.
|-
|-
!14
!14
|MOAB class bloons sent with In It For The Money are worth $3,000 when popped.
|MOAB class bloons sent with In It For The Money are worth $3,000 when popped.
|-
|-
!15
!15
|Bloon adjustment now affects sent bloons in addition to natural bloons. Smuggler's Run can load $13,000 worth of bloons into Jericho's spaceship.
|Bloon adjustment now affects sent bloons in addition to natural bloons. Smuggler's Run can load $13,000 worth of bloons into Jericho's spaceship.
|-
|-
!16
!16
|Jericho's blasters are upgraded with high-energy capacitors, allowing him to fire each one 3 times per attack.
|Jericho's blasters are upgraded with high-energy capacitors, allowing him to fire each one 3 times per attack.
|-
|-
!17
!17
|Smuggler's Run can load $20,000 worth of bloons into Jericho's spaceship (excluding BADs).
|Smuggler's Run can load $20,000 worth of bloons into Jericho's spaceship (excluding BADs).
|-
|-
!18
!18
|In It For The Money cooldown reduced.
|In It For The Money cooldown reduced.
|-
|-
!19
!19
|Jericho's blaster attacks deal significantly more damage and pop purple bloons.
|Jericho's blaster attacks deal significantly more damage and pop purple bloons.
|-
|-
!20
!20
|Smuggler's Run can load $25,000 worth of bloons into Jericho's spaceship, including BADs. Its cooldown is also reduced. Sent fortified BADs are now more durable than normal.
|Smuggler's Run can load $27,000 worth of bloons into Jericho's spaceship, including BADs. Its cooldown is also reduced. Sent fortified BADs are now more durable than normal.
|}
|}


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|de  =Sternenkapitän Jericho
|de  =Sternenkapitän Jericho
|es  =Capitán estelar Jericó
|es  =Capitán estelar Jericó
|fi  =Capitaine des étoiles Jericho
|fi  =Tähtikapteeni Jericho
|fr  =Capitaine des étoiles Jericho
|fr  =Capitaine des étoiles Jericho
|it  =Capitano stellare Jericho
|it  =Capitano stellare Jericho
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|de  =Sternenkapitän Jericho ist ein Weltraumschmuggler, der immer einen Trick im Ärmel hat.
|de  =Sternenkapitän Jericho ist ein Weltraumschmuggler, der immer einen Trick im Ärmel hat.
|es  =El capitán estelar Jericó es un contrabandista espacial que siempre tiene un truco bajo la manga.
|es  =El capitán estelar Jericó es un contrabandista espacial que siempre tiene un truco bajo la manga.
|fi  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|fi  =Tähtikapteeni Jericho on avaruussalakuljettaja, jolla on aina kikkoja takataskussa.
|fr  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|fr  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|it  =Il capitano stellare Jericho è un trafficante che viaggia nello spazio e che ha sempre un asso nella manica.
|it  =Il capitano stellare Jericho è un trafficante che viaggia nello spazio e che ha sempre un asso nella manica.