Bloons Card Storm: Difference between revisions
Qwertyxp2000 (talk | contribs) →Store: note store anymore |
wrote a whole bunch of development information, split reward systems into its own section, covered the pre-order milestones, and did some minor updates |
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| image = BCS logo.png | | image = BCS logo.png | ||
| developer = [[Ninja Kiwi]] | | developer = [[Ninja Kiwi]] | ||
| publisher = | | publisher = Ninja Kiwi | ||
| platform = iOS, Android, Windows, macOS | | platform = iOS, Android, Windows, macOS | ||
| latest update = Version 5. | | latest update = Version 5.1 | ||
| da = y | | da = y | ||
| de = y | | de = y | ||
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| release 3 date = {{date|2024-10-28}}<ref>[https://apps.apple.com/us/app/bloons-card-storm/id6478193271 App Store]</ref> | | release 3 date = {{date|2024-10-28}}<ref>[https://apps.apple.com/us/app/bloons-card-storm/id6478193271 App Store]</ref> | ||
}} | }} | ||
'''''Bloons Card Storm''''' (also referred to as just '''''Card Storm'''''<ref>"New Hero! Zee Jay kick-flips his way into Card Storm!" — Version 3.0 update notes</ref> and abbreviated '''''BCS''''') is a competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. In the game, two players, each with a [[Hero (BCS)|Hero]] and a deck of [[card]]s, take turns playing cards and Hero abilities with the goal of reducing the opposing Hero's health to 0. Players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, or [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent. Many of the game's elements are based on ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers. | '''''Bloons Card Storm''''' (also referred to as just '''''Card Storm'''''<ref>"New Hero! Zee Jay kick-flips his way into Card Storm!" — Version 3.0 update notes</ref> and abbreviated '''''BCS''''') is a competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. In the game, two players, each with a [[Hero (BCS)|Hero]] and a [[deck]] of [[card]]s, take turns playing cards and Hero abilities with the goal of reducing the opposing Hero's health to 0. Players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, or [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent. Many of the game's elements are based on ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers. | ||
[[Ninja Kiwi]] revealed ''Bloons Card Storm'' to the public on {{timestamp|2023-09-19T23:53:30+00:00}} in a Reddit post featuring artwork and a short description of the game.<ref name="game-announcement">{{cite|title=Game Announcement: Bloons Card Storm!|url=https://www.reddit.com/r/bloonscardstorm/comments/16n6b53/game_announcement_bloons_card_storm/|publisher=Reddit|date=19 Sep 2023|retrieved=24 Aug 2024}}</ref> They released a series of development blog posts leading up to the release of an early access Windows build called the [[Bloons Card Storm Firstlook test|Firstlook test]] on {{timestamp|4 June 2024 21:01:19 UTC}},<ref>[https://steamdb.info/app/2876550/history/?changeid=23815832 SteamDB]</ref> which had an online testing period that ran for three days. This build featured a limited number of cards and Heroes, early versions of [[Duel]] and [[Adventure (BCS)|Adventure]] mode, and only allowed players to use a few preset decks. A second early access build for Windows (later amended to include macOS) called the [[Bloons Card Storm Full Playable test|Full Playable test]] released on {{timestamp|20 August 2024 23:30:33 UTC}}<ref>[https://steamdb.info/app/2876550/history/?changeid=24872055 SteamDB]</ref> to all previous applicants and new applicants, which had an online testing period that ran for 23 days. This build added more cards, card crafting, and deck building. On {{timestamp|2024-09-26T22:33:47.001Z}}, Ninja Kiwi announced that all pre-release Steam keys would be revoked, preventing players from continuing to play the test builds offline.<ref>[https://discord.com/channels/187363008610041857/1153835401799282799/1288991940808937623 BennyNK on Discord]</ref> On {{timestamp|2024-10-28T14:31:22.729Z}}, a near-final build unintentionally went live on iOS a few hours before its intended launch period in some regions.<ref>[https://discord.com/channels/187363008610041857/1153835401799282799/1300466951432179814 Sam on Discord]</ref> Later that same day, the full game officially released on all platforms. | [[Ninja Kiwi]] revealed ''Bloons Card Storm'' to the public on {{timestamp|2023-09-19T23:53:30+00:00}} in a Reddit post featuring artwork and a short description of the game.<ref name="game-announcement">{{cite|title=Game Announcement: Bloons Card Storm!|url=https://www.reddit.com/r/bloonscardstorm/comments/16n6b53/game_announcement_bloons_card_storm/|publisher=Reddit|date=19 Sep 2023|retrieved=24 Aug 2024}}</ref> They released a series of development blog posts leading up to the release of an early access Windows build called the [[Bloons Card Storm Firstlook test|Firstlook test]] on {{timestamp|4 June 2024 21:01:19 UTC}},<ref>[https://steamdb.info/app/2876550/history/?changeid=23815832 SteamDB]</ref> which had an online testing period that ran for three days. This build featured a limited number of cards and Heroes, early versions of [[Duel]] and [[Adventure (BCS)|Adventure]] mode, and only allowed players to use a few preset decks. A second early access build for Windows (later amended to include macOS) called the [[Bloons Card Storm Full Playable test|Full Playable test]] released on {{timestamp|20 August 2024 23:30:33 UTC}}<ref>[https://steamdb.info/app/2876550/history/?changeid=24872055 SteamDB]</ref> to all previous applicants and new applicants, which had an online testing period that ran for 23 days. This build added more cards, card crafting, and deck building. On {{timestamp|2024-09-26T22:33:47.001Z}}, Ninja Kiwi announced that all pre-release Steam keys would be revoked, preventing players from continuing to play the test builds offline.<ref>[https://discord.com/channels/187363008610041857/1153835401799282799/1288991940808937623 BennyNK on Discord]</ref> On {{timestamp|2024-10-28T14:31:22.729Z}}, a near-final build unintentionally went live on iOS a few hours before its intended launch period in some regions.<ref name="build 1050">[https://discord.com/channels/187363008610041857/1153835401799282799/1300466951432179814 Sam on Discord]</ref> Later that same day, the full game officially released on all platforms. | ||
==Gameplay== | ==Gameplay== | ||
[[file:BCS gameplay 3.0.png|thumb|A match played on Monkey Meadow]] | [[file:BCS gameplay 3.0.png|thumb|A match played on Monkey Meadow]] | ||
''Bloons Card Storm'' is a two-player turn-based card game. At the start of a match, each player draws their starting hand and can redraw a | ''Bloons Card Storm'' is a two-player turn-based card game. At the start of a match, each player draws their starting hand and can redraw a card in their starting hand up to 3 times. The player that goes first starts with 3 cards, while the other player starts with 4 cards and 1 extra [[Gold (BCS)|Gold]]. At the start of each [[turn]], the turn player draws one card and gains Gold equal to their Economy (which starts at 1 and increases by 1 each turn). Players can have up to 8 cards in their hand and can save up to 20 Gold. On each turn, players can play cards, use their [[Monkey (BCS)|Monkey]]s to attack the opponent's [[Bloon (BCS)|Bloon]]s, or use their [[Hero]]'s Abilities, and can do any of these actions in any order. Most actions have some resource requirement; most cards cost Gold or Bloontonium, most Monkeys have limited Ammo, and most Hero Abilities require Bloontonium. At the end of the turn, all of the player's [[Bloon (BCS)|Bloon]]s reduce their turn delay by 1 and attack the opponent's Hero if their delay was zero at the start of the turn. When a Bloon hits the opposing Hero, they lose health equal to that Bloon's remaining health. | ||
A match can either end in a win for one player and a loss for the other, or a draw for both players. A player wins and their opponent loses if the opposing Hero runs out of health, | A match can either end in a win for one player and a loss for the other, or a draw for both players. A player wins and their opponent loses if the opposing Hero runs out of health, the opponent starts their turn with an empty [[deck]], or the opponent forfeits or disconnects. If both players are in a losing condition at the same time, the match ends in a draw.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1l2rqtt/draw/mvv82yz/|title=Karek_Tor comments on Draw|publisher=Reddit|retrieved=3 jun 2025}}</ref> | ||
By playing matches, players earn [[experience]] that goes towards increasing their [[level|player level]] and Hero level. Leveling up grants rewards such as [[Monkey Money]] to purchase items from the [[Store (BCS)|Store]], [[Token (BCS)|Token]]s to craft new cards, and Deck Slots to build more decks. | By playing matches, players earn [[experience]] that goes towards increasing their [[level|player level]] and Hero level. Leveling up grants rewards such as [[Monkey Money]] to purchase items from the [[Store (BCS)|Store]], [[Token (BCS)|Token]]s to craft new cards, and Deck Slots to build more decks. | ||
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[[File:BCS DeckCreation1.png|thumb|The Hero selection menu]] | [[File:BCS DeckCreation1.png|thumb|The Hero selection menu]] | ||
Heroes are characters that each player has during the game at all times. Heroes start with 500 health and come with three Hero Abilities, each of which requires the Hero to have a certain amount of [[Bloontonium]] to use. Each Hero Ability has a different effect and Bloontonium requirement. When a Hero loses all their health, the opponent wins. | Heroes are characters that each player has during the game at all times. Heroes start with 500 health and come with three Hero Abilities, each of which requires the Hero to have a certain amount of [[Bloontonium]] to use. Each Hero Ability has a different effect and Bloontonium requirement. When a Hero loses all their health, the opponent wins. | ||
{{generic cargo gallery|tables=bcs_heroes|order by=numeric_id}} | {{generic cargo gallery|tables=bcs_heroes|order by=numeric_id}} | ||
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{{main|Storm (BCS)}} | {{main|Storm (BCS)}} | ||
[[File:BCS storm 3.0.png|thumb]] | [[File:BCS storm 3.0.png|thumb]] | ||
The Storm is a mechanic that | The Storm is a mechanic that attacks players on certain turns. When it triggers, it first attacks the side of the player that did not go first, then attacks the other side on the following turn. Initially, it spawns Bloons, starting with Yellow Bloons and spawning stronger Bloons and/or more Bloons at a time as the game progresses. On later rounds, it can also stun Monkeys. | ||
===Maps=== | ===Maps=== | ||
{{main|Map (BCS)}} | {{main|Map (BCS)}} | ||
Maps are environments that apply a modifier to both players, such as increasing a stat of certain types of cards. Before a match begins, one map is selected at random. Each player can veto the map before the match starts to reroll it, which will always be a different map from the previous one (or two if the other player vetoed first). | Maps are environments that apply a modifier to both players, such as increasing a stat of certain types of cards. Before a match begins, one map is selected at random. Each player can veto the map before the match starts to reroll it, which will always be a different map from the previous one (or two if the other player vetoed first). | ||
{| | {{generic cargo query|table=bcs_maps}} | ||
===Currencies and resources=== | ===Currencies and resources=== | ||
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|[[File:BCS token Universal.png|50px|link=Token (BCS)|Universal Token icon]] | |[[File:BCS token Universal.png|50px|link=Token (BCS)|Universal Token icon]] | ||
|[[Token (BCS)|Token]]s | |[[Token (BCS)|Token]]s | ||
|Used to craft cards. There are eleven types of Tokens: ten for each card class, plus Universal Tokens, which can be used to craft any class of card. The player cannot hold more than 30,000 of each | |Used to craft cards. There are eleven types of Tokens: ten for each card class, plus Universal Tokens, which can be used to craft any class of card. The player cannot hold more than 30,000 of each class-specific Token and 50,000 Universal Tokens. | ||
|- | |- | ||
|[[File:BCS DeckSlotSml.png|50px|link=Deck Slot|Deck Slot icon]] | |[[File:BCS DeckSlotSml.png|50px|link=Deck Slot|Deck Slot icon]] | ||
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|Unlocks five [[card]]s of a specific card set when opened. The player is always guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare they do not already have max copies of (unless the player already has max copies of all cards of that rarity in the set). | |Unlocks five [[card]]s of a specific card set when opened. The player is always guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare they do not already have max copies of (unless the player already has max copies of all cards of that rarity in the set). | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
==List of cards== | ==List of cards== | ||
{{hat|Note: this list does not include cards that do not appear in the collection, such as the [[Baby Monkey]].}} | {{hat|Note: this list does not include cards that do not appear in the collection, such as the [[Baby Monkey]].}} | ||
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===Private Match=== | ===Private Match=== | ||
Private Matches allow the player to create or join a match with another player using a code. Private Matches do not earn any [[experience]] or count towards [[feat]]s or [[quest (BCS)|quest]]s. | Private Matches allow the player to create or join a match with another player using a code. Private Matches do not earn any [[experience]] or count towards [[feat]]s or [[quest (BCS)|quest]]s. | ||
==Reward systems== | |||
===Daily Rewards=== | |||
{{main|Daily Reward}} | |||
The player can claim a Daily Reward once per day. Rewards include small amounts of [[Monkey Money]] and [[Token (BCS)|Token]], random [[card]]s with no duplicate protection, and [[Card Pack]]s on every seventh day. | |||
===Quests=== | |||
{{main|Quest (BCS)}} | |||
[[File:BCS 4.0 quests menu.png|thumb]] | |||
Quests are objectives that the player can complete to earn rewards. There are two types of quests: Daily Quests, which reset daily, and Weekly Quests, which reset weekly. Daily Quests reward {{BCS mm|20|name=y}} and 150 [[Token (BCS)|Token]]s of a random type, while Weekly Quests reward {{BCS mm|150|name=y}} and 1,000 Tokens of a random type. Each quest type has three slots. There is a reroll feature for quests that can be used even when quests are completed, but rerolling is tied with the daily/weekly reset timer. Quests do not progress when playing in [[Tutorial (BCS)|Tutorial]], [[Training]], or Private Match mode. | |||
Weekly quests reset on Monday at the same time as Daily quests. <!--There is a bug where players that log in between 8 hours before reset and the daily reset will have infinitely refreshable daily quests, letting them infinitely repeat quests and reroll their objective until the next daily reset. This was patched 6-7 hours before the daily reset on 28-29 Nov.--> | |||
===Store=== | |||
{{main|Store (BCS)}} | |||
[[File:BCS Store 4.0.png|thumb|The Daily Items section of the Store]] | |||
The Store allows the player purchase items with real money or Monkey Money. With real money, the player can purchase item bundles, Monkey Money, Universal Tokens, and Card Packs. With Monkey Money, the player can purchase Heroes, Card Packs with no duplicate protection, and Token bundles. On mobile, players can watch an ad that refreshes daily that gives 50 Monkey Money.<!--100 before ~nov 9-10--> If the player has made any in-app purchases, they can claim it without watching an ad on mobile and can claim it on Steam as well. | |||
{{clear}} | |||
===Feats=== | |||
{{main|Feat}} | |||
[[File:BCS feats menu.png|thumb|The Feats menu]] | |||
Feats are objectives the player can complete to earn rewards, acting as the equivalent of [[achievement]]s in other ''Bloons'' games. Playing [[Tutorial (BCS)|Tutorial]], [[Training]], or Private Match games does not count towards most Feats. | |||
===Gift codes=== | |||
{{main|Gift code}} | |||
Gift codes are codes distributed through official outlets that players can redeem for in-game rewards. | |||
==Music== | ==Music== | ||
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==Development== | ==Development== | ||
''Bloons Card Storm'' began development with a proof-of-concept made using paper cards, which was later turned into a digital proof of concept.<ref>{{cite|url=https://old.reddit.com/r/bloonscardstorm/comments/1dk2gsk/bcs_first_look_ama_part_12/|title=BCS - First Look AMA: Part 1/2|publisher=Reddit|retrieved=25 jul 2025|quote=We've had physical card versions made by team members over the years and have a bunch of deep card game players on the team. We finally came up with a potential digital proof of concept for a game and the time was right to make one! It's come a LONG way since the initial paper card proof of concept but we're really happy with the mechanics we've landed on}}</ref> Ninja Kiwi revealed the game to the public on {{timestamp|2023-09-19T23:53:30+00:00}} and released a series of "Developer Diary" Reddit posts detailing features of the game and showing cards as they were implemented over time. The game was initially planned to release in mid-2024,<ref name="game-announcement"/> then was pushed back to mid-October, before finally being confirmed to release 29 October (though it technically released on 28 October in some time zones).<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1g0ws2u/bloons_card_storm_developer_diary_october_11th/|title=Bloons Card Storm Developer Diary - October 11th|publisher=Reddit|retrieved=25 jul 2025|quote=We '''''were''''' indeed aiming to launch next week but have made the call to take an extra couple of weeks to iron out a few last bugs, get some more art polish in and generally let the builds settle before launch.}}</ref> | |||
===Prototypes=== | |||
====Firstlook test==== | |||
{{main|Bloons Card Storm Firstlook test}} | |||
[[File:BCS firstlook gwen vs quincy.png|thumb|Gameplay on Monkey Meadow in the Firstlook test]] | |||
The Firstlook test was a beta test build that included Quincy and Gwendolin, five preset decks with no support for customization, an early version of [[Adventure (BCS)|Adventure]] mode, and [[Duel]] mode. Online playtesting was held from {{timestamp|4 June 2024 22:00 UTC}} to {{timestamp|7 June 2024 04:00 UTC}}, but it could be played offline at any time. | |||
====Full Playable test==== | |||
{{main|Bloons Card Storm Full Playable test}} | |||
[[File:BCS full playable monkey meadow.png|thumb|left|Gameplay on Monkey Meadow in the Full Playable test]] | |||
The Full Playable test was a beta test that introduced new [[card]]s and Obyn Greenfoot, deck-building, currencies, quests, balance changes, updated graphics, and changes to the [[Adventure (BCS)|Adventure]] mode. Online playtesting was again held from {{timestamp|@1724196600}} to {{timestamp|@1724986800}} (later extended to {{timestamp|11 September 2024 2:00 UTC}}), but it could be played offline at any time until all the Steam keys were revoked on {{timestamp|2024-09-26T22:33:47.001Z}}. | |||
====Build 1050==== | |||
{{main|Bloons Card Storm build 1050}} | |||
On {{timestamp|2024-10-28T14:31:22.729Z}}, a near-final build unintentionally went live on iOS a few hours before its intended release window in some regions.<ref name="build 1050"/> This build is very similar to the final game, but with minor differences in graphics and text. | |||
{{clear}} | |||
===Unused concepts=== | |||
[[File:BCS mar 2024 heroes.png|thumb|300px]] | |||
*Concept art of [[Benjamin]] and [[Ezili]] was shown in a Developer Diary, but these characters don't appear anywhere in the game.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1beyjki/bloons_card_storm_developer_diary_march_2024/|publisher=Reddit|date=15 Mar 2024|retrieved=24 Aug 2024|title=Bloons Card Storm Developer Diary - March 2024}}</ref> | |||
*The developers experimented with Bloons that are immune to certain attacks, like in the {{series|Bloons TD}}, but "having them be completely immune to most monkeys didn’t feel fun".<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref> | |||
{{clear|right}} | |||
==Promotion== | |||
===Announcement=== | ===Announcement=== | ||
[[File:BCS announcement image.png|thumb|200px]] | [[File:BCS announcement image.png|thumb|200px]] | ||
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As you've come to expect from Ninja Kiwi games, we're aiming to build something that is super fun to play, easy to pick up, but hard to put down. With tons of developer and artist time already invested into the project, we're loving this turn-based, deep strategy card game internally, and we think you will, too. We're making great strides and are aiming to launch the game mid-2024. As that date approaches we will be opening Beta testing phases, so keep your eyes peeled to Ninja Kiwi socials for those announcements, most probably starting early in 2024.}} | As you've come to expect from Ninja Kiwi games, we're aiming to build something that is super fun to play, easy to pick up, but hard to put down. With tons of developer and artist time already invested into the project, we're loving this turn-based, deep strategy card game internally, and we think you will, too. We're making great strides and are aiming to launch the game mid-2024. As that date approaches we will be opening Beta testing phases, so keep your eyes peeled to Ninja Kiwi socials for those announcements, most probably starting early in 2024.}} | ||
=== | ===Pre-order milestones=== | ||
{{ | On {{timestamp|2024-10-03T01:26:39+00:00}}, [[Ninja Kiwi]] announced that they would distribute rewards at launch based on the total number of wishlists on Steam, pre-registrations on Google Play, and pre-orders on the App Store.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1fuwfkr/bloons_card_storm_developer_diary_october_3rd/|title=Bloons Card Storm Developer Diary - October 3rd|publisher=Reddit|retrieved=25 jul 2025}}</ref> These rewards were distributed at launch via the [[gift code]] <code>LAUNCHGOALS</code>. | ||
[[ | {|class="wikitable" | ||
!Milestone | |||
{{ | !Rewards | ||
|- | |||
{{ | !50,000 | ||
|{{BCS token|Universal|500|name=y|link=y}} | |||
|- | |||
!75,000 | |||
|{{BCS mm|100|name=y|link=y}}, {{BCS token|Universal|500|name=y}} | |||
|- | |||
!100,000 | |||
|{{icon|BCS Necromancer Icon.png|Necromancer (BCS)|Necromancer}} ×1 | |||
|- | |||
!150,000 | |||
|{{BCS mm|100|name=y}}, {{icon|BCS ZOMG Icon.png|ZOMG (BCS)|ZOMG}} ×1 | |||
|} | |||
===Trailers=== | |||
{{youtube|8IeBkOWIIHU}}{{youtube|JVDIm7PiUgw}} | |||
==Update history== | |||
{{main|Update history:Bloons Card Storm}} | |||
{{#cargo_query:tables=bcs_updates | |||
|fields=CONCAT("[[", _pageName, "{{!}}Version ", version, "]]") = Version, | |||
release_date = Release date | |||
|order by=version | |||
}} | |||
==Reception== | ==Reception== | ||
| Line 293: | Line 316: | ||
BCS TitleScreenBg.png|Title screen background | BCS TitleScreenBg.png|Title screen background | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||