Zee Jay (BCS): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{ | {{BCS last updated|5.0|section=y}} | ||
Zee Jay is | Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | ||
The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | |||
==Tips== | Most of Zee Jay's exclusive cards are beneficial for each of his loadouts. For aggro decks, [[Zany Juice]] is recommended. [[Zee Jay Special]] is helpful in midrange and combo decks, and [[Fast and Loose]] is optional for card draw and potential Rad Token gains. | ||
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often. | |||
===Tips=== | |||
{{BCS last updated|5.0|section=y}} | |||
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often, or saving up for Rad Enhancements. | |||
*Unlike most aggro strategies, Zee Jay aggro works best with a mix of health-boosters, non-swarm bloons, strong individual bloons, and Monkeys that synergize well with Rad Enhancements. For powers, [[Quick Ready]] is recommended for a combo with [[Double Yellow Bloon]]. | |||
**Certain Bloons are hard to pop if buffed by Passive Enhancements early on. For instance, five [[Barrel of Monkeys]] outside of Game Night cannot pop a whole [[Steady Growth Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]]. | |||
**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive. | |||
**Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP. | |||
*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[Blimp Construction Hangar]] or two, store high Gold, and have [[Quick Ready]]s in your hand. | |||
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | *If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | ||
== Update history == | == Update history == | ||