Wizard Monkey (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|section=y| | {{BCS last updated|section=y|5.2}} | ||
*Because of its damage ramping over many rounds, the Wizard is best used in control decks when paired with cards that deal with swarms, and against high-HP bloons during its early stages. | *Because of its damage ramping over many rounds, the Wizard is best used in control decks when paired with cards that deal with swarms, and against high-HP bloons during its early stages. | ||
**Versus [[Blooming Bloon (BCS)|Blooming Bloon]] in the early-game, [[Long Range Rang]] before Wizard shot can work, provided 3 extra Gold is available after that round. This can be useful if playing as Player 2 on Round 3. | |||
*If the Wizard is placed early, the Wizard will need two turns (one on Game Night) before it becomes immune to [[Bed Time]], unless weakened by other sources such as [[Weakening Gas Bloon]] or [[Buddy Bloon]]. | *If the Wizard is placed early, the Wizard will need two turns (one on Game Night) before it becomes immune to [[Bed Time]], unless weakened by other sources such as [[Weakening Gas Bloon]] or [[Buddy Bloon]]. | ||
*Wizard is a safe candidate for [[Try this!]], guaranteeing much more damage per round especially if it is placed for a long time, compared to [[Spike-o-Pult (BCS)|Spike-o-Pult]] which has one whole round of downtime but better synergy with Try This. | *Wizard is a safe candidate for [[Try this!]], guaranteeing much more damage per round especially if it is placed for a long time, compared to [[Spike-o-Pult (BCS)|Spike-o-Pult]] which has one whole round of downtime but better synergy with Try This. | ||