Necromancer (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) please change back once necromancer undead spawn algorithm is good again, I noticed it just now that the Undead Bloon just, errr... sucks |
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== Tips == | == Tips == | ||
{{BCS last updated| | {{BCS last updated|5.2|section=y}} | ||
<!--ripv5.0 endofround summon nerf killed it | |||
*The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons. | *The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons. | ||
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*Version 5.0 killed any viability for Necromancer to be a meaningful rusher for its cost, as each Undead Bloon take two turns relative to the opponent, essentially a [[Swarm Blue Bloon]] for the cost of 5 Gold to place the Necromancer. It used to be good for burn decks.<!--change back once undead bloon is modified again to be "good"--> | |||
*Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes. | *Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes. | ||
*Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income. | *Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income. | ||