Necromancer (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
please change back once necromancer undead spawn algorithm is good again, I noticed it just now that the Undead Bloon just, errr... sucks
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== Tips ==
== Tips ==
{{BCS last updated|3.4|section=y}}
{{BCS last updated|5.2|section=y}}
<!--ripv5.0 endofround summon nerf killed it
*The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons.
*The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons.
-->
*Version 5.0 killed any viability for Necromancer to be a meaningful rusher for its cost, as each Undead Bloon take two turns relative to the opponent, essentially a [[Swarm Blue Bloon]] for the cost of 5 Gold to place the Necromancer. It used to be good for burn decks.<!--change back once undead bloon is modified again to be "good"-->
*Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes.
*Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes.
*Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income.
*Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income.