Fast and Loose: Difference between revisions

Qwertyxp2000 (talk | contribs)
bad on aggro, these days it's just swarm or single bloon spew, also zj special is also excluded from zj aggro for the same reasons
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==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{BCS last updated|5.2|section=y}}
{{strategy needed}}
*Fast and Loose is preferred in midrange, allowing him to pick wincons more easily, and bonus Rad Tokens on cheaper cards will fund Rad Tokens to be used for Rad Enhancements or [[Rad Bloon]]. Decide whether investing in Rad Tokens is better than just picking a card as normal.
*Fast and Loose is generally more suitable for aggro, because picking a lower Gold cost card may also fund the strength of a new [[Rad Bloon]], which could further exhaust the opponent of their resources. It could also be used in midrange as a typical Pick card and/or supplying tokens for Rad Enhancements.
*Equipping multiple Fast and Looses is useful because picking another Fast and Loose may increase the odds of picking the same type of card.
*If an opponent's Zee Jay uses Fast and Loose, his selected card may give you some clues. If the Rad Token counter goes up, his card costs 3 Gold or less, or is a Bloontonium card.
*If an opponent's Zee Jay uses Fast and Loose, his selected card may give you some clues. If the Rad Token counter goes up, his card costs 3 Gold or less, or is a Bloontonium card.