Quincy (BCS): Difference between revisions
mNo edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 38: | Line 38: | ||
==Strategy== | ==Strategy== | ||
{{ | {{BCS last updated|5.2|section=y}} | ||
Quincy is very flexible as a defensive hero. He is suitable for aggro and midrange, but especially aggro for his cheap defense against low-delay bloons, though among the weakest heroes for control. His cheap abilities allow him to keep cycling through Bloontonium to chain abilities with ease. In terms of his exclusive cards, Storm | Quincy is very flexible as a defensive hero. He is suitable for aggro and midrange, but especially aggro for his cheap defense against low-delay bloons, though among the weakest heroes for control. His cheap abilities allow him to keep cycling through Bloontonium to chain abilities with ease. | ||
In terms of his exclusive cards, [[Storm Of Arrows (BCS)|Storm Of Arrows]] is the most powerful, allowing him to pick off two high-health bloons for cheap. [[Rapid Shot (BCS)|Rapid Shot]] is useful for anti-aggro. [[Archer's Instinct]] and [[Enhanced Reflexes]] are suitable for midrange, and [[Stunning Shot]] can help counter an opponent's aggression. | |||
Not only is he good at defense, he can use his Arrow Shot on friendly bloons to an advantage. He can buff friendly bloons by hitting [[Growth Gas Bloon]], and also pop down weakened friendly bloons that benefit from On Popped or On Damage effects, such as triggering re-drawing of [[The Eternal]]. | Not only is he good at defense, he can use his Arrow Shot on friendly bloons to an advantage. He can buff friendly bloons by hitting [[Growth Gas Bloon]], and also pop down weakened friendly bloons that benefit from On Popped or On Damage effects, such as triggering re-drawing of [[The Eternal]]. | ||
| Line 45: | Line 47: | ||
===Tips=== | ===Tips=== | ||
* In aggro decks with Quincy, no monkey decks are generally better. As more Bloons are sent, he can defend for a while before the final push. | * In aggro decks with Quincy, no monkey decks are generally better. As more Bloons are sent, he can defend for a while before the final push. | ||
** Quincy aggro decks | ** Quincy aggro decks utilize both Storm of Arrows and Rapid Shot to defend against aggression of the opponent. It's effective against 1-delay bloons that do significant Hero damage (such as [[Yellow Bloon (BCS)|Yellow Bloon]]s and [[Double Yellow Bloon]]s), which could buy time against an opponent's aggro attempts. | ||
* Flurry of Arrows is more Bloontonium efficient damage against three or more bloons, equaling 150 total damage, compared to four Arrow Shots for the same Bloontonium which is 120 damage. | * Flurry of Arrows is more Bloontonium efficient damage against three or more bloons, equaling 150 total damage, compared to four Arrow Shots for the same Bloontonium which is 120 damage. | ||
* Keeping up a Perceptive Shot weakens incoming swarms of low-HP bloons. Just try to keep in mind that he would be susceptible to bloons with On Hit effects such as [[Golden Bloon (BCS)|Golden Bloon]] and [[Growth Gas Bloon]]. | * Keeping up a Perceptive Shot weakens incoming swarms of low-HP bloons. Just try to keep in mind that he would be susceptible to bloons with On Hit effects such as [[Golden Bloon (BCS)|Golden Bloon]] and [[Growth Gas Bloon]]. | ||