Rare Power: Difference between revisions
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Qwertyxp2000 (talk | contribs) more could be said here about rare power, it looks cool but it's nothing more than just an advanced card grinder imo |
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'''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. It draws a random Rare-rarity card from the player's [[deck]]. If the player's hand is full and a two-charge Rare Power is used, or if no Rare cards remain in the deck, the card is consumed without triggering the effect. | '''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. It draws a random Rare-rarity card from the player's [[deck]]. If the player's hand is full and a two-charge Rare Power is used, or if no Rare cards remain in the deck, the card is consumed without triggering the effect. | ||
The card artwork depicts a [[Wizard Monkey]]<!--probably "general", maybe BCS version because it's the BCS model, but it's a bit too unpredictable--> creating another card, which is glowing yellow. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*For an Uncommon card,<!--comparison of its own rarity compared to cards it draws--> Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. | *For an Uncommon card,<!--comparison of its own rarity compared to cards it draws--> Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. | ||
*Important cards that warrant Rare Power in a card slot include: | *Important cards that warrant Rare Power in a card slot include: | ||
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**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | **Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | ||
**Combo cards. [[Double Trouble]] is a standout example for OTK decks. | **Combo cards. [[Double Trouble]] is a standout example for OTK decks. | ||
*Drawing all three Rare Powers in the early-game is bad, because these cards and the drawn Powers will easily get stuck in your hand, wasting the extra draws. | |||
*Like the [[White Bloon (BCS)|White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges. | *Like the [[White Bloon (BCS)|White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges. | ||
*Rare Power, like most drawing cards with multiple charges, encourages a full hand. Thus, it's not suitable for [[The Eternal]] decks. | *Rare Power, like most drawing cards with multiple charges, encourages a full hand. Thus, it's not suitable for [[The Eternal]] decks. | ||
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== Update history == | |||
{{BCS change list by name|Rare Power}}--> | |||
==Gallery== | ==Gallery== | ||