Jungle's Bounty Druid: Difference between revisions
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The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores 10 health for the player's [[Hero (BCS)|Hero]] for each [[Gold (BCS)|Gold]] earned, including the Gold from the start of each [[turn]]. If the player earns more Gold than they can hold, it does not heal from any excess Gold, only the Gold the player actually keeps. It cannot raise the Hero's health above the | The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores 10 health for the player's [[Hero (BCS)|Hero]] for each [[Gold (BCS)|Gold]] earned, including the Gold from the start of each [[turn]]. If the player earns more Gold than they can hold, it does not heal from any excess Gold, only the Gold the player actually keeps. It cannot raise the Hero's health above the starting amount (usually 500). | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.2|section=y}} | ||
*With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold. | *With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold. | ||
**Its life regeneration cannot keep up against constant pressure from aggro players, who aim to end the game early by sending bloons almost all the time. Jungle's Bounty Druid is also very expensive for early rounds while | **Its life regeneration cannot keep up against constant pressure from aggro players, who aim to end the game early by sending bloons almost all the time. Jungle's Bounty Druid is also very expensive for early rounds while dealing minimal damage. | ||
*Jungle's Bounty is vulnerable against [[Bed Time]], making it one of the cheapest | *Jungle's Bounty is vulnerable against [[Bed Time]], making it one of the cheapest counters to Jungle's Bounty. Besides Bed Time, most removal excluding [[Expert Negotiator]] is cheaper than Jungle's Bounty. | ||
* | *A player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | ||
**Area removal cards such as [[Thunder Druid]], [[Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | **Area removal cards such as [[Thunder Druid]], [[Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | ||
**Some strategies specifically rely on Jungle's Bounties plus maximized Gold generation (especially with multiple [[Banana Farm (BCS)|Banana Farm]]s), and | **Some strategies specifically rely on Jungle's Bounties plus maximized Gold generation (especially with multiple [[Banana Farm (BCS)|Banana Farm]]s), and combining with frequent bloon rushes to spend plenty of Gold and limit the opponent from setting up a win condition. | ||
*Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | *Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | ||
**For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player. | **For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player. | ||