Monkey Lab: Difference between revisions

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These bonuses can be toggled on and off, but only if the player has reached the current limit of upgrade, which is dependant on what Mastery difficulties they have unlocked. For example, if a player has not unlocked any Mastery Mode maps, the cap is set to level 8 and the upgrade button is replaced with a toggle button until the player unlocks Beginner Mastery.
These bonuses can be toggled on and off, but only if the player has reached the current limit of upgrade, which is dependant on what Mastery difficulties they have unlocked. For example, if a player has not unlocked any Mastery Mode maps, the cap is set to level 8 and the upgrade button is replaced with a toggle button until the player unlocks Beginner Mastery.
==Categories==
{|class="wikitable"
!Icon
!Text
!Notes
|-
|[[File:BTD5M lab popping power.png|50px]]
|'''Popping Power'''<br>Grants a <amount>% increase to the popping power of every offensive tower and agent you deploy.
|Actually determines the chance for projectiles to have double pierce.
|-
|[[File:BTD5M lab faster cooldown.png|50px]]
|'''Attack Speed'''<br>Grants a <amount>% increase to the attack speed of every offensive tower and agent you deploy.
|Actually reduces the attack cooldown by the specified amount. Has no effect on "fire delay", meaning it is less effective on towers with a lot of fire delay (e.g. [[Mortar Tower (BTD5)|Mortar Tower]]), unlike most attack speed buffs, which affect both cooldown and fire delay.
|-
|[[File:BTD5M lab starting cash.png|50px]]
|'''Starting Cash'''<br>Grants a bonus $<amount> starting cash in every regular game you play.
|Does not apply in [[Deflation (BTD5)|Deflation]] mode.
|-
|[[File:BTD5M lab starting lives.png|50px]]
|'''Starting Lives'''<br>Grants a bonus <amount> starting lives in every regular game you play.
|Does not apply in [[Impoppable (BTD5)|Impoppable]] mode.
|-
|[[File:BTD5M lab sell price.png|50px]]
|'''Sell Price'''<br>Increases the amount of cash redeemed by selling towers to <amount>% of amount spent.
|—
|-
|[[File:BTD5M lab big bloon sabotage.png|50px]]
|'''Big Bloon Sabotage'''<br>Reduces by <amount>% the number of hit points of every MOAB, BFB, and ZOMG.
|Due to an [[list of errors in BTD5 and BMC (mobile)#Big Bloon Sabotage bug|error]], having any level of Big Bloon Sabotage disables the [[MOAB-Class Bloon]] health increase on Impoppable mode.
|-
|[[File:BTD5M lab faster cooldown.png|50px]]
|'''Ability Cooldown'''<br>Reduces by <amount>% the cool down time of your Activated Abilities.
|—
|}


==List of Monkey Lab upgrades==
==List of Monkey Lab upgrades==
It takes 2228 tokens to max out the Monkey Lab.
It takes 2228 tokens total to max out the Monkey Lab.
{|class="wikitable inline"
{|class="wikitable inline"
|+Popping Power [[File:BTD5M lab popping power.png|x25px]]
|+Popping Power [[File:BTD5M lab popping power.png|x25px]]
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|70
|70
|}
|}
==Notes==
*Due to an [[list of errors in BTD5 and BMC (mobile)#Big Bloon Sabotage bug|error]], having any point of Big Bloon Sabotage will disable the increased [[MOAB-Class Bloon]] health of [[Impoppable (BTD5)|Impoppable]] mode.


==Navigation==
==Navigation==
{{BTD5 nav}}
{{BTD5 nav}}
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD5]]

Revision as of 12:54, 2 August 2025

The Monkey Lab is a feature in the mobile version of Bloons TD 5 and console version of Bloons TD 5. It allows the player to convert Tokens to obtain permanent stat bonuses. Each stat bonus can be upgraded up to 13 times total, with the first 8 being accessible at the start of the game and the last 5 upgrades requiring progressive unlocks of Mastery Mode up to the Extreme difficulty for the 13th upgrade.

These bonuses can be toggled on and off, but only if the player has reached the current limit of upgrade, which is dependant on what Mastery difficulties they have unlocked. For example, if a player has not unlocked any Mastery Mode maps, the cap is set to level 8 and the upgrade button is replaced with a toggle button until the player unlocks Beginner Mastery.

Categories

Icon Text Notes
Popping Power
Grants a <amount>% increase to the popping power of every offensive tower and agent you deploy.
Actually determines the chance for projectiles to have double pierce.
Attack Speed
Grants a <amount>% increase to the attack speed of every offensive tower and agent you deploy.
Actually reduces the attack cooldown by the specified amount. Has no effect on "fire delay", meaning it is less effective on towers with a lot of fire delay (e.g. Mortar Tower), unlike most attack speed buffs, which affect both cooldown and fire delay.
Starting Cash
Grants a bonus $<amount> starting cash in every regular game you play.
Does not apply in Deflation mode.
Starting Lives
Grants a bonus <amount> starting lives in every regular game you play.
Does not apply in Impoppable mode.
Sell Price
Increases the amount of cash redeemed by selling towers to <amount>% of amount spent.
Big Bloon Sabotage
Reduces by <amount>% the number of hit points of every MOAB, BFB, and ZOMG.
Due to an error, having any level of Big Bloon Sabotage disables the MOAB-Class Bloon health increase on Impoppable mode.
Ability Cooldown
Reduces by <amount>% the cool down time of your Activated Abilities.

List of Monkey Lab upgrades

It takes 2228 tokens total to max out the Monkey Lab.

Popping Power
Level Chance to double pierce Token Price
1 2% 2
2 4% 3
3 8% 4
4 10% 7
5 12% 8
6 15% 10
7 15% 16
8 20% 28
9 24% 35
10 28% 40
11 32% 45
12 36% 50
13 40% 60
Attack Speed
Level Attack speed increase Token Price
1 2% 2
2 3% 3
3 4% 4
4 5% 5
5 7% 10
6 9% 12
7 12% 18
8 15% 25
9 18% 32
10 20% 40
11 22% 45
12 24% 50
13 26% 60
Starting Cash
Level Starting Cash increase Token Price
1 $10 1
2 $20 2
3 $40 4
4 $60 6
5 $90 10
6 $120 12
7 $160 20
8 $200 25
9 $240 32
10 $280 40
11 $320 45
12 $360 50
13 $400 60
Starting Lives
Level Starting Lives increase Token Price
1 10 1
2 20 2
3 40 4
4 60 6
5 90 10
6 120 12
7 160 20
8 200 25
9 240 32
10 280 40
11 320 45
12 360 50
13 40 60


Sell Price
Level Sell price increase Token Price
1 2% 2
2 3% 2
3 5% 5
4 7% 6
5 9% 8
6 11% 12
7 13% 20
8 15% 25
9 16% 32
10 17% 40
11 18% 45
12 18.5% 50
13 19% 60
Big Bloon Sabotage
Level MOAB Health penalty Token Price
1 98% 2
2 96% 3
3 94% 4
4 92% 5
5 90% 7
6 88% 10
7 85% 17
8 80% 35
9 78% 40
10 76% 45
11 74% 50
12 72% 60
13 70% 70
Ability Cooldown
Level Ability Cooldown time Token Price
1 98% 1
2 96% 2
3 94% 3
4 92% 5
5 90% 7
6 88% 10
7 85% 17
8 80% 35
9 78% 40
10 76% 45
11 74% 50
12 72% 60
13 70% 70