Tuxedo Jake (BATTD): Difference between revisions
star level stuff, voice clips, and profile description in other languages |
I put range instead of attack speed for allegro...How did this slip? |
||
| Line 30: | Line 30: | ||
Tuxedo's Jake is a powerful support character that if the player acquires him early on, helps with many early-game pitfalls through his income and camo-detection. He remains useful later on for his array of buffs and global discount, and even for his income. | Tuxedo's Jake is a powerful support character that if the player acquires him early on, helps with many early-game pitfalls through his income and camo-detection. He remains useful later on for his array of buffs and global discount, and even for his income. | ||
His primary use is for his array of buffs. Baseline, he discounts towers by 10%, and higher levels improve the effectiveness of this discount, letting the player set up their defense earlier than usual. His [[Allegro Tempo]] grants all towers in his range +10% | His primary use is for his array of buffs. Baseline, he discounts towers by 10%, and higher levels improve the effectiveness of this discount, letting the player set up their defense earlier than usual. His [[Allegro Tempo]] grants all towers in his range +10% attack speed, while [[Inspiring Melody]] is the equivalent of a [[Monkey Intelligence Bureau]], granting camo detection and letting any tower affected by him pop any bloon. As [[Fame]] has no use because [[Rock Out!]] performs its intended function and the preceding upgrade, [[Catchy Tunes]], can cause lag and cannot transfer influence buffs from trinkets, it is highly recommended that the Catchy Tunes/Fame path is avoided. Because of these buffs, he is the best candidate for items that provide buffs for other towers, such as [[Siren Hat]] and [[Treetrunk's Apple Knife]], with range-increasing items such as [[Glasses of Nerdicon]] and [[Baby Blanket]] for buffing the most towers. He can also use [[Baby Tooth]] for more uptime on his speed boost from Rock Out!. | ||
Even though he is primarily utilized for buffs, he can also provide income. While [[Superstar]] is the main source of income before level 7, once he reaches level 7, he can use [[Fortune]] for large sums of cash. As Fortune drops 250 cash for every red bloon popped, this results in round 9 outside of Martian Games earning over 10,000 cash, and likewise round 13 earns over 20,000 cash, although this requires him popping every bloon. Because it will not award the cash from any bloon besides a red bloon, he must not run any damage-increasing items, including [[The Lover]], for maximum effectiveness, and [[Banana Replicator (BATTD)|Banana Replicator]] does not affect the cash from this. Thus, the standard support build can be utilized, but with an attack speed instrument such as [[Golden Viola]] or [[Jake's Viola]] instead of a damage buffing instrument. | Even though he is primarily utilized for buffs, he can also provide income. While [[Superstar]] is the main source of income before level 7, once he reaches level 7, he can use [[Fortune]] for large sums of cash. As Fortune drops 250 cash for every red bloon popped, this results in round 9 outside of Martian Games earning over 10,000 cash, and likewise round 13 earns over 20,000 cash, although this requires him popping every bloon. Because it will not award the cash from any bloon besides a red bloon, he must not run any damage-increasing items, including [[The Lover]], for maximum effectiveness, and [[Banana Replicator (BATTD)|Banana Replicator]] does not affect the cash from this. Thus, the standard support build can be utilized, but with an attack speed instrument such as [[Golden Viola]] or [[Jake's Viola]] instead of a damage buffing instrument. | ||