Strategy:Freeplay (BTD6): Difference between revisions
m →Recommended core towers: Grammar fix |
superstorm name change, also due to income downscaling in later rounds, its the pops from the trap that matter not the income. additionally, powered freeplay has been solved, and isnt really conidered valid by the competitive freeplay community anymore. Tags: Visual edit Mobile edit Mobile web edit |
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===Map choice=== | ===Map choice=== | ||
[[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on | [[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on Logs reaching over $300 million, though this amount is almost never needed in Freeplay. Additionally, Logs has enough space for a full Ninja army with excellent overlaps, making it the best map for ultra late game no matter the strategy.<!-- add references to this information --> | ||
[[Resort]] is shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969), but Logs holds the round record for [[CHIMPS]] Freeplay (Round 500) and powerless Easy mode Freeplay (Round 562). [[Spa Pits]] is the third most optimal, but it has no significant advantages over Logs or Resort and is thus not recommended, unless using [[Destroyer (BTD6)|Destroyers]] or [[Aircraft Carrier (BTD6)|Aircraft Carriers]] as your main damage dealers. | [[Resort]] is shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969, though using time stops, Legend of the Night, and Ezili or Navarch rebuys this can go on infinitely), but Logs holds the round record for [[CHIMPS]] Freeplay (Round 500) and powerless Easy mode Freeplay (Round 562). [[Spa Pits]] is the third most optimal, but it has no significant advantages over Logs or Resort and is thus not recommended, unless using [[Destroyer (BTD6)|Destroyers]] or [[Aircraft Carrier (BTD6)|Aircraft Carriers]] as your main damage dealers. | ||
===Gameplay=== | ===Gameplay=== | ||
* {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. | * {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Monarch of Storms]] which blows back blimps spawned by BADs immediately after the BAD pops with tornadoes on top it, is sufficient for completely neutralizing the threat of non-BADs. | ||
* Do not overspend on defense during the first hundred rounds, as the gameplay is on [[Easy]] mode on a [[Beginner]] map. Instead, focus on farming. | * Do not overspend on defense during the first hundred rounds, as the gameplay is typically on [[Easy]] mode on a [[Beginner]] map. Instead, focus on farming. | ||
* {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the | * {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the best easy farming strategy, although, stalling to farm with chinooks(and later with snipers) can give more cash. | ||
* {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | * {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | ||
* Apart from the two main strategies of [[Sun Temple (BTD6)|Temple]] spam and Ninja army, a third strategy called ''Hybrid'' has recently been developed that involves using [[Support Chinook (BTD6)|Support Chinook]] to move Ninjas into Sun Temple's range as they transform, allowing for a Ninja and Temple army in one setup, providing currently unparalleled popping power | * Apart from the two main strategies of [[Sun Temple (BTD6)|Temple]] spam and Ninja army, a third strategy called ''Hybrid'' has recently been developed that involves using [[Support Chinook (BTD6)|Support Chinook]] to move Ninjas into Sun Temple's range as they transform, allowing for a Ninja and Temple army in one setup, providing currently unparalleled popping power | ||
* Supporting towers and the {{B|Hero|BTD6}} are all crucial to Freeplay. Recommendations for them are listed in the sections below. | * Supporting towers and the {{B|Hero|BTD6}} are all crucial to Freeplay. Recommendations for them are listed in the sections below. | ||
* All [[Paragon]]s are worthwhile in Freeplay, and it is recommended to obtain them first to avoid the final setup depriving them of the pops needed to reach high degrees. | * All [[Paragon]]s are worthwhile in Freeplay, and it is recommended to obtain them first to avoid the final setup depriving them of the pops needed to reach high degrees. | ||
** Start investing into Paragons that will less likely "steal" future pops. [[Master Builder]] and [[Apex Plasma Master]] are generally recommended to be first of the Paragons, the former relying on XXXL Trap's | ** Start investing into Paragons that will less likely "steal" future pops. [[Master Builder]] and [[Apex Plasma Master]] are generally recommended to be first of the Paragons, the former relying on XXXL Trap's instakills to maximize pops. | ||
* Cram towers as tightly as possible, whether while farming or preparing the final setup, to utilize every bit of space present on the map. | * Cram towers as tightly as possible, whether while farming or preparing the final setup, to utilize every bit of space present on the map. | ||
* Using stalling towers such as [[Bloon Crush (BTD6)|Bloon Crush]] at the start of the track can help greatly to get full Ultraboost stacks on every tower, or stall for abilties such as the [[Legend of the Night (BTD6)|Legend of the Night's]] Black Hole. | * Using stalling towers such as [[Bloon Crush (BTD6)|Bloon Crush]] at the start of the track can help greatly to get full Ultraboost stacks on every tower, or stall for abilties such as the [[Legend of the Night (BTD6)|Legend of the Night's]] Black Hole. | ||
* Set stalling towers (such as | * Set stalling towers (such as Monarch of Storms and [[Master Builder]]) to [[First]], set [[Navarch of the Seas]] and [[Nautic Siege Core]] (if unsubmerged) to [[Last]], and set all other targetable towers to [[Strong]]. | ||
*Unlocking [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is vital. There's no MK that is truly detrimental to extreme Freeplay on non-CHIMPS games. | *Unlocking [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is vital. There's no MK that is truly detrimental to extreme Freeplay on non-CHIMPS games. | ||