Update history:Bloons TD 6/Version 49.3

Version 49.3
Artwork representing version 49.3
Build №9410
Release dates
Steam3 July 2025[1]

Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.

Changes and fixes

edit
  • "Resolved a number of edge case crashes"
Tiers Changes
X-3-X Deadeye and further upgrades
  •   Take Aim ability: now applies to sub-towers (bug fix)
1-3-0 Deadeye + Quickdraw
2-3-0 Deadeye + Standoff
0-3-1 Deadeye + Wanderer
0-3-2 Deadeye + Nomad
  •   Take Aim ability: now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
  •   Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
X-5-X Golden Justice
  •   Crit damage multiplier increased ― 4× → 8× (bug fix)
1-0-4 Avenger + Quickdraw
2-0-4 Avenger + Standoff
  •   Shotgun: pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
— Update notes
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  •   Ballistic Missile: can now fire over walls again
Tiers Changes
Paragon
  •   Spikeageddon ability: less Mines are produced on short tracks

Notes

edit
  • The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.

References

edit
edit
edit