Character: Difference between revisions
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Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | ||
In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]]. | In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]], while allies function as extra standard towers with no placement limits beyond the amount you have equipped. | ||
[[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | [[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | ||
Revision as of 17:02, 26 August 2025
Characters are the main tower units in Bloons Adventure Time TD. Like Heroes in Bloons TD 6, characters have unique voice lines and stated personalities and only one of each can be placed at a time. However, their upgrade systems function more like conventional towers', being bought with cash. Additionally, up to 10 characters (chosen via the party customization menu) can be placed on a map at any given time.
Mechanics and customization
Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., Bouncing Bomb and MOAB Mauler for C4 Charlie being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as Sam's Student of Fire or Student of Ice upgrades requiring either Flame Princess or Ice King, respectively).
In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a weapon, a single slot for an ally, and three slots for trinkets. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or Activated Ability, while allies function as extra standard towers with no placement limits beyond the amount you have equipped.
Star levels are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten. Star levels are gained by spending character resources or cosmic essence, the amount required increasing the further a character is leveled.
Weapons, trinkets, allies and resources are primarily gained through wish orbs, though up to three can be purchased with gems with Daily Deals.
List of characters
Alternate forms
Certain characters have alternate forms. These are treated as separate characters with their own upgrade paths and stats and can be placed alongside the original character (which the original character will usually comment on with a special voice line).
Achievements
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: add character-specific achievements, including the one for placing cassie underwater |
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[categories related to battd to be added when article is close to done - include Characters (BATTD)]
