Big Iron: Difference between revisions

updated description for 50.0
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|50.0|section=y}}
Big Iron's single-target damage is decent if placed far to maximize the [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] benefits, in addition to slightly better catching of strays. Setting to Strong is usually preferred to focus on high-HP bloons. 3-2-0 is preferable in most cases, since the 4x crit damage allows one-shotting of Rainbows<!--2*4=8--> and goes in favor of Quickdraw, compared to the 3-0-2 which has less DPS on average despite the bottom path's speed bonuses.
Big Iron's single-target damage is decent if placed far to maximize the [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] benefits, in addition to slightly better catching of strays, and with its stronger Standoff it excels against single blimp rounds such as round 40. Setting to Strong is usually preferred to focus on high-HP bloons.
 
For crosspaths, 3-2-0 is preferable in most cases, since the 4x crit damage allows one-shotting of Rainbows<!--2*4=8--> and goes in favor of Quickdraw, compared to the 3-0-2 which has less DPS on average despite the bottom path's speed bonuses.


== Update history ==
== Update history ==