Bloons Supermonkey (series): Difference between revisions
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== Gameplay == | == Gameplay == | ||
The ''Bloons Supermonkey'' series are top-down vertically scrolling shooters. The player controls the movement of a Super Monkey that automatically fires his weapons. The goal is to pop several waves of Bloons. In ''Bloons Supermonkey 2'', as the game progresses, stronger Bloons with resistances to certain kinds of weaponry start appearing more frequently. Both games have [[MOAB-Class Bloon|MOAB-Class]] fights – ''Bloons Super Monkey'' features the [[MOAB]] and [[BFB]], while ''Bloons Supermonkey 2'' contains conventional MOABs and [[Boss Bloon|Boss Bloons]] that spawn additional Bloons and, in the mobile version, inflict debuffs on Super Monkey. If a Boss Bloon escapes a level, the level is lost. | The ''Bloons Supermonkey'' series are top-down vertically scrolling shooters. The player controls the movement of a Super Monkey that automatically fires his weapons. The goal is to pop several waves of Bloons. In ''Bloons Supermonkey 2'', as the game progresses, stronger Bloons with resistances to certain kinds of weaponry start appearing more frequently. Both games have [[MOAB-Class Bloon|MOAB-Class]] fights – ''Bloons Super Monkey'' features the [[MOAB]] and [[BFB]], while ''Bloons Supermonkey 2'' contains conventional MOABs and [[Boss Bloon|Boss Bloons]] that spawn additional Bloons and, in the mobile version, inflict debuffs on Super Monkey. If a Boss Bloon escapes a level, the level is lost. | ||
[[File:BSM1F gameplay.png|thumb|Gameplay screenshot from the first ''Bloons Super Monkey'']] | |||
Bloons drop Blops that can be used to buy upgrades for Super Monkey's weapons, either via the pause screen (for the Flash titles) or the lab menu outside of a level (for the mobile remake). Each game has a powerup system where popping Bloons also occasionally triggers a random effect that benefits Super Monkey. | Bloons drop Blops that can be used to buy upgrades for Super Monkey's weapons, either via the pause screen (for the Flash titles) or the lab menu outside of a level (for the mobile remake). Each game has a powerup system where popping Bloons also occasionally triggers a random effect that benefits Super Monkey. | ||
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The goal of the game is to beat all fifteen levels with at least a Bronze trophy in the first fourteen. Not meeting these requirements results in a game over, while beating the game leads to a score screen influenced by the rank of the trophies earned per level. | The goal of the game is to beat all fifteen levels with at least a Bronze trophy in the first fourteen. Not meeting these requirements results in a game over, while beating the game leads to a score screen influenced by the rank of the trophies earned per level. | ||
An [[Bloons Super Monkey (iOS)|iOS port]] of the game exists, developed by Digital Goldfish and released a few months after the Flash version. It plays largely similarly. | |||
=== ''Bloons Supermonkey 2'' === | === ''Bloons Supermonkey 2'' === | ||
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!Release date | !Release date | ||
|- | |- | ||
|[[Bloons Super Monkey|''Bloons Super Monkey'']] | | rowspan="2" |[[Bloons Super Monkey|''Bloons Super Monkey'']] | ||
|Flash | |Flash | ||
|15 February 2010<ref name=":0" /> | |15 February 2010<ref name=":0" /> | ||
|- | |||
|[[Bloons Super Monkey (iOS)|iOS]] | |||
|19 August 2010 | |||
|- | |- | ||
| rowspan="2" |[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] | | rowspan="2" |[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] | ||
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== Navigation == | == Navigation == | ||
{{Game nav}} | {{Game nav}} | ||
[[Category:Bloons Supermonkey (series)]] | |||