Template:BTD6 projectile: Difference between revisions

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FILTERS
FILTERS


-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutMoab|}}}{{{filterOutMoab after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterAllExceptTarget|}}}{{{filterAllExceptTarget after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterWithChance|}}}{{{filterWithChance after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--

Revision as of 02:03, 20 September 2025