Relic Knowledge: Difference between revisions

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|-
|-
|[[File:BTD6 relic StartingStash.png|50x50px]]
|[[File:BTD6 relic StartingStash.png|50x50px]]
|'''Starting Stash'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
|'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
|Bonus +$250 starting cash doesn't stack with multiple of itself.
|Bonus +$250 starting cash doesn't stack with multiple of itself.
|-
|-
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
|'''Extra Empowered'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
|'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
|-
|-
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
|'''Box of Chocolates'''<br>Start each game with 100 extra lives
|'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
|'''Box of Monkey'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
|'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
|-
|-
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
|'''Marching Boots'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
|'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic HeroBoost.png|50x50px]]
|[[File:BTD6 relic HeroBoost.png|50x50px]]
|'''Hero Boost'''<br>Heroes earn XP 20% faster in each game
|'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
|'''Bigger Bloon Sabotage'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|'''Rounding Up'''<br>Earn +$25 at the end of every round
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
|Bonus +$25 cash at end of round does not stack.
|Bonus +$25 cash at end of round does not stack.
|-
|-
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|'''Mana Bulwark'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|[[File:BTD6 relic Regeneration.png|50x50px]]
|'''Regeneration'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|[[File:BTD6 relic Restoration.png|50x50px]]
|'''Restoration'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|-
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|[[File:BTD6 relic DurableShots.png|50x50px]]
|'''Durable Shots'''<br>All projectiles have +25% pierce
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|'''Alchemist Touch'''<br>All attacks can pop Lead Bloons
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
|Provides no additional benefit when stacked.
|Provides no additional benefit when stacked.
|-
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''Deep Heat'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''Sharpsplosion'''<br>All attacks can pop Black Bloons
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|Provides no additional benefit when stacked.
|-
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''Royal Treatment'''<br>All attacks can pop Purple Bloons
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|Provides no additional benefit when stacked.
|-
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''Hard Baked'''<br>All attacks do +1 damage to Ceramic Bloons
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''Fortifried'''<br>All attacks do +3 damage to Fortified Bloons
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''MOAB-Clash'''<br>All attacks do +2 damage to MOAB-class Bloons
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''Camo-flogged'''<br>All attacks do +3 damage to Camo Bloons
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''Broken Heart'''<br>All attacks do +5 damage to Regrow Bloons
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''Going the Distance'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''Heartless'''<br>Regrow Bloons regeneration is disabled
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''Flint Tips'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|Does not stack.
|-
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''Abilitized'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''Air and Sea'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|Stacks multiplicatively.
|-
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''El Dorado'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|Does not stack.
|-
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''Camo Trap'''<br>Grants the use of 1 Camo Trap Powerup per game
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''Thrive'''<br>Grants the use of 2 Thrive Powerups per game
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|[[File:BTD6 relic Sms.png|50x50px]]
|'''SMS'''<br>Grants the use of 2 SMS per game
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''Monkey Boost'''<br>Grants the use of 2 Monkey Boosts per game
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''Road Spikes'''<br>Grants 10 stacks of Road Spikes per game
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''MOAB Mine'''<br>Grants the use of 1 MOAB Mine Powerup per game
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''Glue Trap'''<br>Grants the use of 2 Glue Trap Powerups per game
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''Techbot'''<br>Grants the use of 1 Tech Bot Powerup per game
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|Stacks additively.
|-
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''Primary Primates'''<br>Reduces cost of all Primary Monkeys by 8%
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|Shop relic exclusive, and cannot stack as a result.
|-
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''Military Monkeys'''<br>Reduces cost of all Military Monkeys by 8%
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|Shop relic exclusive, and cannot stack as a result.
|-
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''Magic Monkeys'''<br>Reduces cost of all Magic Monkeys by 8%
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|Shop relic exclusive, and cannot stack as a result.
|-
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''Support Simians'''<br>Reduces cost of all Support Monkeys by 10%
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|Shop relic exclusive, and cannot stack as a result.
|-
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''Monkey Tycoon'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
|Shop relic exclusive, and cannot stack as a result.
|}
|}

Revision as of 03:13, 19 January 2026

"Relic" redirects here. For the Bloons 2 level, see Relic (level).

Relic Knowledge is a game mechanic in Team events in Bloons TD 6. The system consists of Relics, items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game.

Unlocking

Contested Territory

See also: Relic Tile

In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.

In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.

Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.

Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory.

Boss Rush

In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to remove a Relic in Boss Rush.

List of Relics

Icon Text Notes
Starting Stash
Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)
Bonus +$250 starting cash doesn't stack with multiple of itself.
Extra Empowered
Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
Box of Chocolates
Start each game with 100 extra lives
Stacks additively.
Box of Monkey
Start each game with one free Monkey costing $400 or less for unmodified initial placement
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
Marching Boots
In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
Stacks additively.
Hero Boost
Heroes earn XP 20% faster in each game
Stacks multiplicatively.
Bigger Bloon Sabotage
All MOAB-class Bloons spawn with 15% less health and move at 95% speed
Stacks multiplicatively.
Rounding Up
Earn +$25 at the end of every round
Bonus +$25 cash at end of round does not stack.
Mana Bulwark
Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
Stacks additively.
Regeneration
Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
Stacks additively.
Restoration
Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
Max extra lives value (+150) does not stack, but the life restoring does additively.
Durable Shots
All projectiles have +25% pierce
Stacks multiplicatively.
Alchemist Touch
All attacks can pop Lead Bloons
Provides no additional benefit when stacked.
Deep Heat
All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
Towers that cannot target frozen Bloons (such as Ice Monkeys without Re-Freeze) still ignore frozen Bloons when this Relic is used.
Sharpsplosion
All attacks can pop Black Bloons
Provides no additional benefit when stacked.
Royal Treatment
All attacks can pop Purple Bloons
Provides no additional benefit when stacked.
Hard Baked
All attacks do +1 damage to Ceramic Bloons
Stacks additively.
Fortifried
All attacks do +3 damage to Fortified Bloons
Stacks additively.
MOAB-Clash
All attacks do +2 damage to MOAB-class Bloons
Stacks additively.
Camo-flogged
All attacks do +3 damage to Camo Bloons
Stacks additively.
Broken Heart
All attacks do +5 damage to Regrow Bloons
Stacks additively.
Going the Distance
All Monkeys gain +30% range and their projectiles gain +30% lifespan
Stacks multiplicatively.
Heartless
Regrow Bloons regeneration is disabled
Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
Flint Tips
Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
Does not stack.
Abilitized
All Activated Ability cooldowns for all Monkeys reduced 10%
Stacks multiplicatively.
Air and Sea
Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
Stacks multiplicatively.
El Dorado
All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
Does not stack.
Camo Trap
Grants the use of 1 Camo Trap Powerup per game
Stacks additively.
Thrive
Grants the use of 2 Thrive Powerups per game
Stacks additively.
SMS
Grants the use of 2 SMS per game
Stacks additively.
Monkey Boost
Grants the use of 2 Monkey Boosts per game
Stacks additively.
Road Spikes
Grants 10 stacks of Road Spikes per game
Stacks additively.
MOAB Mine
Grants the use of 1 MOAB Mine Powerup per game
Stacks additively.
Glue Trap
Grants the use of 2 Glue Trap Powerups per game
Stacks additively.
Techbot
Grants the use of 1 Tech Bot Powerup per game
Stacks additively.
Primary Primates
Reduces cost of all Primary Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Military Monkeys
Reduces cost of all Military Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Magic Monkeys
Reduces cost of all Magic Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Support Simians
Reduces cost of all Support Monkeys by 10%
Shop relic exclusive, and cannot stack as a result.
Monkey Tycoon
Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
Shop relic exclusive, and cannot stack as a result.

Unused content

Icon Text Notes
Open Season
Attack any Tile on the map
—
Monkey Shield
For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 2
For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 3
For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Psi Vision
See full details for all Tiles on the map
—

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Add further tips and strategies that involve Relics for each of the game modes they appear on
This section was last updated for: version 50.2

Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good.

In Contested Territory, the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture those that are necessary. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies.

In Boss Rush, the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag).

Update history

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