Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions

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*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
 
*{{change|Certain tiers of towers restricted in lower arenas}}
===[[Bloon]]s===
**{{change|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
{{BTDB2 changes|version=1.0.6|name=Bloon|changes=
**{{change|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}}
}}
 
===[[Bloon send]]s===
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes=
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}}
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}}
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}}
}}


===[[Round]]s===
===[[Round]]s===
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{BTDB2 changes|version=1.0.6|name=Round|changes=
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
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*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
}}
===[[Arena]]s===
{{BTDB2 changes|version=1.0.6
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}
}}
==Bug Fixes==
*Fixed crash with UFO BADs being set on fire
*Fixed crash with fully upgraded Sun God
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon
*Fixed Sentries not spawning with the same targeting option as the engineer
*Fixed private matches not being able to change map/loadout until an opponent connected
*Fixed Display name not updating after it was changed
*Fixed Activated ability icons being hidden under the UI
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
*Fixed hang when moving between different screens too quickly
*Fixed towers appearing very tiny for some desktop users
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
*Fixed multiple x3x druids all targeting the same bloon
*Fixed 3xx boomerang monkeys not responding correctly to range buffs
*Fixed 2xx druid lightning having too small a chain range
*Fixed missing text in the settings screen for non-english languages
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
*Fixed 230 Dartling Gunner applying laser shock to too many bloons
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
*Fixed Glue Gunner targeting bloons that were already glued
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
*Fixed xx5 Engineer trap not adhering to cooldown between traps
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
*Fixed Druid being unable to hit bloons that were too close to it
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
*Fixed xx5 Boomerang’s explosions not damaging DDTs
*Fixed Kite ZOMG skin missing fortified visuals
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
*Fixed some games ending immediately after they start
*Multiple text fixes
*Fixed towers that can see over obstacles showing line of sight blockers during placement
*Fixed arena doors not being centred with countdown shield
*Fixed Monkey names overlapping buff icons
*Fixed incorrect Hotkeys for non QWERTY keyboards
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
*Fixed players in private matches showing as “ready” when they weren’t
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
*Fixed Dartling Gunner’s laser shock effect stacking with itself
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons


==References==
==References==

Revision as of 23:11, 15 October 2025

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: The balance changes for the towers are yet to be listed.
Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

General

  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  • Neutral BAD: Base health reduced ― 14,000 → 12,500
  • Neutral Spaced Pink: income change increased ― $1.7 → $1.8
  • Neutral Spaced White: income change reduced ― $1.9 → $1.8
  • Neutral Grouped Purple: income change increased ― $2.5 → $2.7
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  • Neutral Round 11 - Increased number of white bloons ― 16 → 25
  • Neutral Round 12 - Increased number of blue bloons ― 20 → 60
  • Neutral Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  • Neutral Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  • Neutral Round 16 - Increased number of purple bloons ― 10 → 20
  • Neutral Round 17 - Increased number of rainbow bloons ― 6 → 18
  • Neutral Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  • Neutral Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  • Neutral Round 22 - Replaced all zebra bloons with rainbow bloons
  • Neutral Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  • Neutral Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  • Neutral Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  • Neutral Round 31 - Removed regrow property from all bloons
  • Neutral Increased MOAB health and speed ramping during rounds 31-50

Bug Fixes

  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References