Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions
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*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | *{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | ||
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | *{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | ||
*{{ | ===[[Bloon]]s=== | ||
{{BTDB2 changes|version=1.0.6|name=Bloon|changes= | |||
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}} | |||
}} | |||
===[[Bloon send]]s=== | |||
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes= | |||
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}} | |||
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}} | |||
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}} | |||
}} | |||
===[[Round]]s=== | ===[[Round]]s=== | ||
{{incomplete|Clarification is needed for how the ramping was changed.}} | {{incomplete|Clarification is needed for how the ramping was changed.}} | ||
{{BTDB2 changes|version=1.0.6|name=Round|changes= | |||
*{{neutral|Round 11 - Increased number of white bloons|16|25}} | *{{neutral|Round 11 - Increased number of white bloons|16|25}} | ||
*{{neutral|Round 12 - Increased number of blue bloons|20|60}} | *{{neutral|Round 12 - Increased number of blue bloons|20|60}} | ||
| Line 36: | Line 45: | ||
*{{neutral|Round 31 - Removed regrow property from all bloons}} | *{{neutral|Round 31 - Removed regrow property from all bloons}} | ||
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | *{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | ||
}} | |||
===[[Arena]]s=== | |||
{{BTDB2 changes|version=1.0.6 | |||
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}} | |||
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}} | |||
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}} | |||
}} | |||
==Bug Fixes== | |||
*Fixed crash with UFO BADs being set on fire | |||
*Fixed crash with fully upgraded Sun God | |||
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon | |||
*Fixed Sentries not spawning with the same targeting option as the engineer | |||
*Fixed private matches not being able to change map/loadout until an opponent connected | |||
*Fixed Display name not updating after it was changed | |||
*Fixed Activated ability icons being hidden under the UI | |||
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded. | |||
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change | |||
*Fixed hang when moving between different screens too quickly | |||
*Fixed towers appearing very tiny for some desktop users | |||
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons | |||
*Fixed multiple x3x druids all targeting the same bloon | |||
*Fixed 3xx boomerang monkeys not responding correctly to range buffs | |||
*Fixed 2xx druid lightning having too small a chain range | |||
*Fixed missing text in the settings screen for non-english languages | |||
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs | |||
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them | |||
*Fixed 230 Dartling Gunner applying laser shock to too many bloons | |||
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts | |||
*Fixed Glue Gunner targeting bloons that were already glued | |||
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew | |||
*Fixed xx5 Engineer trap not adhering to cooldown between traps | |||
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted | |||
*Fixed Druid being unable to hit bloons that were too close to it | |||
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles | |||
*Fixed xx5 Boomerang’s explosions not damaging DDTs | |||
*Fixed Kite ZOMG skin missing fortified visuals | |||
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons | |||
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths | |||
*Fixed some games ending immediately after they start | |||
*Multiple text fixes | |||
*Fixed towers that can see over obstacles showing line of sight blockers during placement | |||
*Fixed arena doors not being centred with countdown shield | |||
*Fixed Monkey names overlapping buff icons | |||
*Fixed incorrect Hotkeys for non QWERTY keyboards | |||
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches | |||
*Fixed players in private matches showing as “ready” when they weren’t | |||
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand | |||
*Fixed Dartling Gunner’s laser shock effect stacking with itself | |||
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons | |||
==References== | ==References== | ||
Revision as of 23:11, 15 October 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: The balance changes for the towers are yet to be listed. |
Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.
Changes
General
- Tower Mastery and Hero Reward costs increased by a factor of 10
- Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
BAD: Base health reduced ― 14,000 → 12,500
Spaced Pink: income change increased ― $1.7 → $1.8
Spaced White: income change reduced ― $1.9 → $1.8
Grouped Purple: income change increased ― $2.5 → $2.7
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Clarification is needed for how the ramping was changed. |
Round 11 - Increased number of white bloons ― 16 → 25
Round 12 - Increased number of blue bloons ― 20 → 60
Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
Round 15 - Replaced round entirely with one containing black, white and zebra bloons
Round 16 - Increased number of purple bloons ― 10 → 20
Round 17 - Increased number of rainbow bloons ― 6 → 18
Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
Round 31 - Removed regrow property from all bloons
Increased MOAB health and speed ramping during rounds 31-50
Docks no longer appears in ZOMG Superdome or Hall of Masters
Tier 4s and 5s are now restricted in Red Bloon Camp and Yellow Stadium
Tier 5s are now restricted in White Wasteland and Lead Dungeon
Bug Fixes
- Fixed crash with UFO BADs being set on fire
- Fixed crash with fully upgraded Sun God
- Fixed multiple sticky bombs being able to land on a single MOAB class bloon
- Fixed Sentries not spawning with the same targeting option as the engineer
- Fixed private matches not being able to change map/loadout until an opponent connected
- Fixed Display name not updating after it was changed
- Fixed Activated ability icons being hidden under the UI
- Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
- Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
- Fixed hang when moving between different screens too quickly
- Fixed towers appearing very tiny for some desktop users
- Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
- Fixed multiple x3x druids all targeting the same bloon
- Fixed 3xx boomerang monkeys not responding correctly to range buffs
- Fixed 2xx druid lightning having too small a chain range
- Fixed missing text in the settings screen for non-english languages
- Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
- Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
- Fixed 230 Dartling Gunner applying laser shock to too many bloons
- Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
- Fixed Glue Gunner targeting bloons that were already glued
- Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
- Fixed xx5 Engineer trap not adhering to cooldown between traps
- Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
- Fixed Druid being unable to hit bloons that were too close to it
- Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
- Fixed xx5 Boomerang’s explosions not damaging DDTs
- Fixed Kite ZOMG skin missing fortified visuals
- Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
- Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
- Fixed some games ending immediately after they start
- Multiple text fixes
- Fixed towers that can see over obstacles showing line of sight blockers during placement
- Fixed arena doors not being centred with countdown shield
- Fixed Monkey names overlapping buff icons
- Fixed incorrect Hotkeys for non QWERTY keyboards
- Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
- Fixed players in private matches showing as “ready” when they weren’t
- Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
- Fixed Dartling Gunner’s laser shock effect stacking with itself
- Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons
References
External links
Navigation
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