CHIMPS: Difference between revisions
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*[[Power]]s (including [[Insta Monkey]]s) are disabled. | *[[Power]]s (including [[Insta Monkey]]s) are disabled. | ||
*[[Monkey Knowledge (BTD6)|Monkey Knowledge]] does not apply. | *[[Monkey Knowledge (BTD6)|Monkey Knowledge]] does not apply. | ||
*All sources of cash except starting cash, cash per pop, and end-of-round cash are disabled. | *All sources of cash except starting cash, cash per pop, and end-of-round cash are disabled. Map gimmicks that generate cashback (e.g. [[Three Mines 'Round]]) are not disabled.<!--separated sentence, bc not all maps have money-making map gimmicks--> | ||
**[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | **[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | ||
**[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | **[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|51.2|section=y}} | |||
CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | ||
Earning the red CHIMPS badge is not too difficult to earn, and sometimes easier than Impoppable because there's less worry about accidental leaking due to Retry Last Round giving second chances for free. The real challenge is completing without Retry Last Round — always pre-plan a consistently working strategy for all stages of the game, especially on harder maps. | |||
==Related achievements== | ==Related achievements== | ||