Prince of Darkness (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
i got pod as an opponent in two games in a row, perhaps tempo really is coming back! PoD group heal over separate heal is not a problem now that the heal is 50 and not 30 (necro is 25 and single bloon) Also rearranged some text and made the text more integrated as "how do I use this card well?" instead of purely "how does this card work?" (yes, knowing how it works is important, but people come mostly for the "how do I use this card?", imo)
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.1|section=y}}
*Because Prince of Darkness heals all Bloons rather than a single Bloon, it is best used for supporting a large rush of high-health bloons, namely [[ZOMG (BCS)|ZOMGs]], so that the opponent cannot easily single out potential targets for its healing.
**Unlike [[Healing Bloon]], Prince of Darkness heals continuously every start of turn, rather than just once on play, and is a Monkey, however the Healing Bloon also heals the same amount.
**Like [[Necromancer (BCS)|Necromancer]] and Healing Bloon, Prince of Darkness can be used to heal [[Damaged MOAB]]s.
*Monkey removals such as [[Bed Time]] and [[Shrink]] are effective at stopping Prince of Darkness's constant healing. [[Ghost Monkey]] removes it, as it has no ammo stat.
*Prince of Darkness is a powerful support for Tempo decks that rely on high health, slow Bloons to overwhelm the opponent. Combining Prince of Darkness with Bloons such as [[BFB (BCS)|BFB]], [[Golden Blimp]], [[Soulstealer Bloon]], or [[Lead Zeppelin]] can create powerful pushes that are difficult to deal with via damage.
*Prince of Darkness is a powerful support for Tempo decks that rely on high health, slow Bloons to overwhelm the opponent. Combining Prince of Darkness with Bloons such as [[BFB (BCS)|BFB]], [[Golden Blimp]], [[Soulstealer Bloon]], or [[Lead Zeppelin]] can create powerful pushes that are difficult to deal with via damage.
*Prince of Darkness's continuous healing allows it to support a large rush of slow-moving high-health Bloons, limiting the opponent from spreading their damage across the Bloons. Having very high-health Bloons (e.g. [[ZOMG (BCS)|ZOMG]]) can further increase the opponent's difficulty of singling out the Bloons.
*Compared to [[Healing Bloon]], Prince of Darkness needs more turns for the initial investment, and cannot heal on the current turn. Both cards are commonly seen in Tempo decks.
*Prince of Darkness synergizes with [[Soulstealer Bloon]] well, as the damage to your own Bloons can be negated by using Prince of Darkness.
*Prince of Darkness synergizes with [[Soulstealer Bloon]] well, as the damage to your own Bloons can be negated by using Prince of Darkness.
*The [[Zombie MOAB]] that this creates can be used as a shield for [[Camo]] Bloons due to its high health + the healing it receives from Prince of Darkness.
*The [[Zombie MOAB]] that this creates can be used as a shield for [[Camo]] Bloons due to its high health + the healing it receives from Prince of Darkness.
*As a Monkey, it's vulnerable to Monkey removals such as [[Bed Time]] and [[Shrink]], as well as [[Ghost Monkey]] which removes it (because it has no ammo stat).
*[[Damaged MOAB]]s can benefit from Prince of Darkness by raising their Health above their starting amount (after damage), however the Damaged MOAB is not often used outside of fast-paced Tempo, and the initial investment for Prince of Darkness may limit sending these Bloons early enough to gain significant value.


==Update history==
==Update history==