Healing Bloon: Difference between revisions

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Qwertyxp2000 (talk | contribs)
the use case of healing bloon is so radically different from the last time healing bloon was explored; it gained popularity after 6.0 and also got a previous buff of +50 Heal. Removed Embiggen comparison as embiggen has no room in tempo imo, it's more of a combo aggro card. More could be said about how damaged moab synergy is concerned
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'''Healing Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It heals all Bloons on the player's side (except itself) by 50 health when it is played.
'''Healing Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It heals all other Bloons on the player's side<!--"all other Bloons" is "all except itself"--> by 50 health when it is played.


==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|6.1|section=y}}
*It is best deployed when there are large swarms of injured bloons. The bloon itself is a mild threat, but its On Play effect punishes opponents who rely on chip damage, especially after a board clear that didn't pop any Bloons.
*Healing Bloon excels in tempo decks, best deployed when there are large swarms of injured Bloons. The Bloon itself is a mild threat, but its On Play effect punishes opponents who rely on chip damage, especially after a board clear that didn't pop any Bloons. If the opponent tries to leak high-health Bloons, Healing Bloon can be used as a finisher.
**[[Damaged MOAB]] also has good synergy with Healing Bloon.
*Healing Bloon works best when combined with large amounts of Bloons with high and low HP, to force the opponent to avoid only focusing on single-target or groups, including Camo Bloons such as [[Camo Regrow Rainbow Bloon|Camo Regrow Rainbows]].
*Overall, it works best on midrange when combined with large amounts of bloons with high and low HP, to force the opponent to avoid only focusing on single-target or groups.
*Healing Bloon's healing effect is immediate, unlike [[Prince of Darkness (BCS)|Prince of Darkness]] which favors continuous healing, and provides more total Health than most health-boosting cards.<!--previously mentioned bembiggen comparison, but mentioning on same line is confusing when they're on separate deck archetypes-->
**Large Bloon + multiple [[Shield Gas Bloon]]s opens up the opportunity to use Healing Bloon as a potential finisher.
*Healing Bloon's healing effect is a greater [[Bloon Embiggen]]; its healing is more than Bloon Embiggen's health gain, but cannot overheal, so has a higher potential to offset HP losses.
*Compared to a [[Ceramic Bloon (BCS)|Ceramic Bloon]], the Healing Bloon has 50 less HP and costs 1 Gold more.
*Compared to a [[Ceramic Bloon (BCS)|Ceramic Bloon]], the Healing Bloon has 50 less HP and costs 1 Gold more.
*[[Damaged MOAB]] has good synergy with Healing Bloon.


==Update history==
==Update history==