Turn: Difference between revisions

Qwertyxp2000 (talk | contribs)
Start of turn: pretend you're going purely by logic... the turn counter would begin on r2!
Tag: Reverted
m Undo revision 102558 by Qwertyxp2000 (talk) the turn counter still flashes on the first turn as if the turn counter incremented, so i'm pretty sure the turn counter starts at zero before the match begins
Tag: Undo
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*When does the opponent's Mobyn's Rise trigger damage at end of the turn of mobyn's opponent?}}
*When does the opponent's Mobyn's Rise trigger damage at end of the turn of mobyn's opponent?}}
===Start of turn===
===Start of turn===
#The turn counter increments (if on the first player's turn and isn't the first turn of the match), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent).
#The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent).
#[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case -->
#[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case -->
#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload -->
#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload -->