Update history:Bloons TD 6/Version 21.0: Difference between revisions
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===[[Wizard Monkey (BTD6)|Wizard Monkey]]=== | ===[[Wizard Monkey (BTD6)|Wizard Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | |version=21.0 | ||
| tower = Wizard Monkey | |tower=Wizard Monkey | ||
| base cost before = 450 | |base cost before=450 | ||
| base cost after = 400 | |base cost after=400 | ||
| changes 1 tiers = 000 | |changes 1 tiers=000 | ||
| changes 1 = *{{buff|Pierce increased|2|3}} | |changes 1=*{{buff|Pierce increased|2|3}} | ||
| changes 2 tiers = 030 | |changes 2 tiers=030 | ||
| changes 2 = *{{buff|Dragon's Breath: attack gains bonus damage to ceramic +1}} | |changes 2=*{{buff|Dragon's Breath: attack gains bonus damage to ceramic +1}} | ||
| changes 3 tiers = 130 | |changes 3 tiers=130 | ||
| changes 3 = *{{buff|Dragon's Breath: lifespan increased|0.4s|0.8s}} | |changes 3=*{{buff|Dragon's Breath: lifespan increased|0.4s|0.8s}} | ||
| changes 4 tiers = 040 | |changes 4 tiers=040 | ||
| changes 4 = *{{buff|Summon Phoenix projectile radius increased|5|6}} | |changes 4=*{{buff|Summon Phoenix projectile radius increased|5|6}} | ||
*{{buff|Summon Phoenix damage increased|3|4}} | *{{buff|Summon Phoenix damage increased|3|4}} | ||
*{{buff|Summon Phoenix pierce increased|5|6}} | *{{buff|Summon Phoenix pierce increased|5|6}} | ||
*{{buff|Summon Phoenix projectile speed increased|300|350}} | *{{buff|Summon Phoenix projectile speed increased|300|350}} | ||
| changes 5 tiers = xx4 | |changes 5 tiers=xx4;xx5 | ||
| changes 5 = *{{buff|Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)|note=To make up for the total decrease in child Bloons that are created from Super Ceramics}} | |changes 5=*{{buff|Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)|note=To make up for the total decrease in child Bloons that are created from Super Ceramics}} | ||
*{{buff|Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner}} | *{{buff|Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner}} | ||
*{{buff|Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness}} | *{{buff|Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness}} | ||
| changes 6 tiers = xx5 | |changes 6 tiers=xx5 | ||
| changes 6 = *{{buff|Prince of Darkness max Graveyard capacity increased|2000|3000}} | |changes 6=*{{buff|Prince of Darkness max Graveyard capacity increased|2000|3000}} | ||
| quote 1 = Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out. | |quote 1=Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out. | ||
| quote 2 = Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. | |quote 2=Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. | ||
| quote 2 tiers = 000 | |quote 2 tiers=000 | ||
| quote 3 = Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. | |quote 3=Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. | ||
| quote 3 tiers = x3x;1xx | |quote 3 tiers=x3x;1xx | ||
| quote 4 = Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. | |quote 4=Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. | ||
| quote 4 tiers = xx4;xx5 | |quote 4 tiers=xx4;xx5 | ||
}} | }} | ||