Overload (BTD6): Difference between revisions
mNo edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 19: | Line 19: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + Overload, by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance. | {{BTD6 last updated|51.2|section=y}} | ||
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + Overload, by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance. While it remains great for a burst of damage on demand, [[Ancestral Might]] remains the best BAD damage out of Corvus' spells, and Overload should only be used to pop the insides.<!--that BAD layerskipping thing with corv overload no more, but it did previously...--> | |||
==Update history== | ==Update history== | ||