Update history:Bloons TD 6/Version 20.0: Difference between revisions

Line 70: Line 70:
| version = 20.0
| version = 20.0
| tower = Tack Shooter
| tower = Tack Shooter
| changes 1 tiers = 401;501
| changes 1 tiers = 401+
| changes 1 = *{{nerf|More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 1 = *{{nerf|More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 2 tiers = 402;502
| changes 2 tiers = 402+
| changes 2 = *{{nerf|Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 2 = *{{nerf|Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring}}
*{{buff|Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring|note=Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5}}
*{{buff|Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring|note=Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5}}
| changes 3 tiers = 410;510
| changes 3 tiers = 410+
| changes 3 = *{{buff|Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 3 = *{{buff|Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 4 tiers = 420;520
| changes 4 tiers = 420+
| changes 4 = *{{buff|Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring}}
| changes 4 = *{{buff|Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)}}
| quote 1 = Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
| quote 1 = Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
| quote 1 tiers = 4xx;5xx;x1x;x2x;xx1;xx2
| quote 1 tiers = 4xx;5xx;x1x;x2x;xx1;xx2
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=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{empty}}


=== [[Engineer Monkey (BTD6)|Engineer]] ===
=== [[Engineer Monkey (BTD6)|Engineer]] ===
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| version = 20.0
| version = 20.0
| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 tiers = 110
| changes 1 tiers = 110+
| changes 1 = *{{buff|Larger Service Area crosspath increases sentries range|+0|+4}}
| changes 1 = *{{buff|Larger Service Area crosspath now increases Sentry range by +4}}
| changes 2 tiers = 101
| changes 2 tiers = 101+
| changes 2 = *{{buff|Oversize Nails crosspath allows sentries to pop frozen Bloons}}
| changes 2 = *{{buff|Oversize Nails crosspath now allows Sentries to pop frozen Bloons}}
*{{buff|Oversize Nails crosspath increases sentry pierce|+0|+1}}
*{{buff|Oversize Nails crosspath now increases Sentry pierce by 1}}
| changes 3 tiers = 2xx
| changes 3 tiers = 2xx+
| changes 3 = *{{buff|Sentries deployment rate increased|7s|6s}}
| changes 3 = *{{buff|Sentry: deployment rate increased|7s|6s}}
| changes 4 tiers = 4xx
| changes 4 tiers = 4xx
| changes 4 = *{{buff|Sentries base range increased|45|50}}
| changes 4 = *{{buff|Base range of all Sentry types increased|45|50}}
| changes 5 tiers = 5xx
| changes 5 tiers = 5xx
| changes 5 = *{{buff|Sentries explosion radius scales with sentry radius}}
| changes 5 = *{{buff|Paragon Sentry: explosion radius now scales with range modifiers}}
| changes 6 tiers = x4x
| changes 6 tiers = x4x
| changes 6 = *{{buff|Overclock ability active buff state is now included in save files}}
| changes 6 = *{{buff|Ability: active buff state is now included in save files}}
| changes 7 tiers = x5x
| changes 7 tiers = x5x
| changes 7 = *{{buff|Ultraboost ‘perma’ stacks is now applied upon ability activation rather than expiration}}
| changes 7 = *{{buff|Ability: permanent stacking buff now applies immediately upon ability use (instead of on expiration)}}
| quote 1 = Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
| quote 1 = Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
| quote 1 tiers = 110;101;2xx;4xx;5xx;x4x;x5x
| quote 1 tiers = 1xx+;x1x+;xx1+
}}
}}