This article is a stub. You can help out by expanding it. The editor who added this notice elaborates:Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 20.0
Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut — Update notes
We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay. — Update notes
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths — Update notes
Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides). — Update notes
This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful. — Update notes
Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly. — Update notes
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase. — Update notes
Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time. — Update notes
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made. — Update notes
While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update. — Update notes
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Levels
Changes
3–13
Naval Tactics: duration reduced ― 10s → 9s
10–19
Mega Mine: damage reduced ― 5,000 → 4,000
Note: damage at level 20 remains at 15,000
14+
Naval Tactics: duration reduced ― 15s → 12s
20
Resolved an issue where reloading a save with level 20 Brickell reduced Mega Mine to level 10 (bug fix)