Update history:Bloons TD 6/Version 20.0

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The editor who added this notice elaborates: Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 20.0
Version 20.0
Artwork representing version 20.0
Release dates
Steam1 September 2020[1]

Version 20.0 is the sixth major update to Bloons TD 6 of 2020. This update introduced a new hero Etienne, a new advanced map Mesa, new Cosmetics available in the Trophy Store and updates to Odysseys.

Additions

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Adventurer
Complete an Odyssey
Reward(s):   50
 
Seasoned Adventurer
Complete a Hard Odyssey
Reward(s):   100,   ×1
 
No Stone Left Unturned
Complete all 3 difficulties of a single Odyssey
Reward(s):   150,   Tier 2 ×1
 
12
12 Tasks of Monk-ules
Complete 12 different Odysseys
Reward(s):   100,   ×1,   ×1
 
50
Modysseus Rises
Complete 50 Odysseys
Reward(s):   250,   Tier 3 ×1
 
100
Modysseus Forever
Complete 100 Odysseys
Reward(s):   500
 
Full Speed Ahead!
Complete an Odyssey in under 1 hour
Reward(s):   100,   ×1,   ×1
 
All About That Bling
Purchase a Trophy Store item
Reward(s):   100,   ×2
 
Mo Heroes, Mo Problems
Complete an Odyssey without a Hero
Reward(s):   Tier 1 ×3

Cosmetics

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General changes

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Towers

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Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   Damage type changed ― Sharp → Shatter
  •   Attack cooldown reduced ― 1.25s → 1.15s
    • Note: Juggernaut unchanged
X-X-2 Enhanced Eyesight
  •   Projectile speed increased ― 300 → 330
X-X-3 Crossbow
  •   Projectile speed increased ― 300 → 360
X-X-4 Sharp Shooter
  •   Projectile speed increased ― 300 → 400
    • Note: Crossbow Master unchanged at 450
We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
— Update notes
Tiers Changes
3-X-X Really Big Bombs
  •   Damage increased ― 2 → 3
    • Note: Bloon Impact unchanged
X-3-X MOAB Mauler and further upgrades
  •   Ceramic bonus reduced ― +5 → +4
X-4-X MOAB Assassin
  •   MOAB bonus increased ― +18 → +25
X-5-X MOAB Eliminator
  •   MOAB bonus increased ― +79 → +99
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
— Update notes
Tiers Changes
4-1-0 Ring of Fire + Long Range Tacks and further upgrades
  •   Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring
4-2-0 Ring of Fire + Super Range Tacks and further upgrades
  •   Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)
4-0-1 Ring of Fire + More Tacks and further upgrades
  •   More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
4-0-2 Ring of Fire + Even More Tacks and further upgrades
  •   Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
  •   Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring
    • Note: Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5
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Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
— Update notes
Tiers Changes
3-X-X Bloon Dissolver
  •   Upgrade cost reduced ― $3,300 → $2,700
4-X-X Bloon Liquefier
  •   Upgrade cost reduced ― $7,000 → $6,500
5-X-X The Bloon Solver
  •   Now fires 2 projectiles per attack
  •   Pierce per projectile reduced ― 12 → 6
5-1-0 The Bloon Solver + Bigger Globs
  •   Pierce per projectile reduced ― 13 → 7
5-2-0 The Bloon Solver + Glue Splatter
  •   Pierce per projectile reduced ― 16 → 11
This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Full Metal Jacket and further upgrades
X-1-0 Night Vision Goggles
X-2-0 Shrapnel Shot
X-3-0 Bouncing Bullet
X-4-0 Supply Drop
  •   Fire rate increased ― 2s → 1.59s
5-X-X Cripple MOAB
  • Stun/debuff duration increased for all MOAB-Class Bloons
    •   Duration for MOAB ― 6s → 7s
    •   Duration for BFB ― 3s → 6s
    •   Duration for ZOMG ― 1.5s → 3s
    •   Duration for DDT ― 1.5s → 4s
    •   Duration for BAD ― 0.25s → 0.75s
X-5-X Elite Sniper
  •   Fire rate increased ― 0.8s → 0.636s
    • Note: 051 increased from 0.52s to 0.4452s and 052 increased from 0.312s to 0.3116s
X-X-1 Fast Firing
  •   Attack cooldown modifer reduced ― -35% → -30%
    •   Overall fire rate increased ― 1.3s → 1.113s (due to a buff to the base fire rate)
X-X-2 Even Faster Firing
  •   Attack cooldown modifier reduced ― -40% → -30%
    •   Overall fire rate increased ― 0.78s → 0.7791s (due to a buff to the base fire rate)
X-X-3 Semi-Automatic
  •   Fire rate increased ― 0.26s → 0.2597s
X-X-4 Full Auto Rifle
  •   Fire rate increased ― 0.13s → 0.1298s
X-X-5 Elite Defender
  •   Fire rate increased ― 0.065s → 0.0649s
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
— Update notes
Tiers Changes
X-X-5 Sub Commander
  •   Sub Commander buff: pierce bonus reduced ― +5 → +4
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Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
— Update notes
Tiers Changes
3-X-X Razor Rotors and further upgrades
  •   Razor Rotors: area increased ― 33 → 35
X-3-X Downdraft and further upgrades
  •   Downdraft: rate reduced ― 0.125s → 0.15s
0-3-2 Downdraft + Faster Firing
0-4-2 Support Chinook + Faster Firing
0-5-2 Special Poperations + Faster Firing
  •   Downdraft: rate increased ― 0.125s → 0.12s
X-X-4 Comanche Defense
  •   Comanche Defense: duration increased ― 10s → 12s
5xx The Biggest One description updated as it deals much more damage now
— Update notes
Tiers Changes
5-X-X The Biggest One
  • Description changed ― "Smashes through 20 layers of Bloon over a huge area." → "Smashes deeply through Bloons and layers over a huge area."
x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Description changed ― "Artillery battery has 3 barrels for triple the pain." → "Artillery Battery upgrades to 3 barrels for incredibly fast attacks."
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
Tiers Changes
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
5-0-1 Archmage + Intense Magic
  •   Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: summon states now save between games
0-5-1 Wizard Lord Phoenix + Intense Magic
  •   Dragon's Breath: pierce increased ― 50 → 52
X-X-3 Shimmer
  •   Upgrade cost reduced ― $1,800 → $1,700
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase.
— Update notes
Tiers Changes
X-3-X Robo Monkey and further upgrades
  •   Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
X-X-3 Dark Knight
  •    Dark Knight pierce increased ― 3 → 5
    • Note: xx4 Dark Champion does not inherit the pierce buff from xx3
Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
— Update notes
Tiers Changes
3-X-X Berserker Brew
  •   Berserker Brew: shots per brew reduced ― 30 → 25
3-2-0 Berserker Brew + Perishing Potions
  •   Berserker Brew: shots per brew increased ― 30 → 35
  •   Berserker Brew: duration increased ― 5s → 6s
  •   Berserker Brew: re-application cooldown reduced ― 5s → 4s
4-X-X Stronger Stimulant
  •   Stronger Stimulant: shots per brew reduced ― 50 → 40
    • Note: 420 crosspath unchanged
4-2-0 Stronger Stimulant + Perishing Potions
  •   Stronger Stimulant: re-application cooldown reduced ― 5s → 4s
  •   Stronger Stimulant: duration increased ― 12s → 13s
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Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
— Update notes
Tiers Changes
5-X-X Super Mines
  •   Upgrade cost reduced ― $175,000 → $162,500
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Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
Tiers Changes
1-1-0 Sentry Gun + Larger Service Area and further upgrades
  •   Larger Service Area crosspath now increases Sentry range by +4
1-0-1 Sentry Gun + Oversize Nails and further upgrades
  •   Oversize Nails crosspath now allows Sentries to pop frozen Bloons
  •   Oversize Nails crosspath now increases Sentry pierce by 1
2-X-X Faster Engineering and further upgrades
  •   Sentry: deployment rate increased ― 7s → 6s
4-X-X Sentry Expert
  •   Base range of all Sentry types increased ― 45 → 50
5-X-X Sentry Paragon
  •   Paragon Sentry: explosion radius now scales with range modifiers
X-4-X Overclock
  •   Ability: active buff state is now included in save files
X-5-X Ultraboost
  •   Ability: permanent stacking buff now applies immediately upon ability use (instead of on expiration)

Heroes

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  • Fixed Co-op icon emote for Octojones (bug fix)
Levels Changes
10+
  •   Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees (bug fix)
20
  •   Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10 (bug fix)
Levels Changes
10+
  •   Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop (bug fix)
While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
— Update notes
Levels Changes
3–13
  •   Naval Tactics: duration reduced ― 10s → 9s
10–19
  •   Mega Mine: damage reduced ― 5,000 → 4,000
    • Note: damage at level 20 remains at 15,000
14+
  •   Naval Tactics: duration reduced ― 15s → 12s
20
  •   Resolved an issue where reloading a save with level 20 Brickell reduced Mega Mine to level 10 (bug fix)

Bug fixes

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Video

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References

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