Artifact: Difference between revisions

m forgot to remove this test thing
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Rarity: https://www.reddit.com/r/btd6/s/IArf8tRf0u taking a duplicate at the dtartimg party won't duplicate, the duplicate deletes itself
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==Rarity==
==Rarity==
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Common and Rare Artifacts grant Insta Monkeys with upgrades on two paths, while Legendary Artifacts grant Insta Monkeys with upgrades on only one path.
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Certain Artifacts grant Insta-Monkeys, with less common Artifacts always granting an Insta-Monkey with one upgrade path.<!--not all artifacts are exclusive to two paths common+rare and one path legendary, take get to chopper for instance-->


If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile.
If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile. Likewise, attempting to start with a duplicate Artifact of the same rarity will replace itself.


When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds.  If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant.
When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds.  If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant.