Artifact: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Rarity: https://www.reddit.com/r/btd6/s/IArf8tRf0u taking a duplicate at the dtartimg party won't duplicate, the duplicate deletes itself |
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==Rarity== | ==Rarity== | ||
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. | Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Certain Artifacts grant Insta-Monkeys, with less common Artifacts always granting an Insta-Monkey with one upgrade path.<!--not all artifacts are exclusive to two paths common+rare and one path legendary, take get to chopper for instance--> | ||
If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile. | If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile. Likewise, attempting to start with a duplicate Artifact of the same rarity will replace itself. | ||
When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds. If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant. | When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds. If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant. | ||