Trait: Difference between revisions

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Created page with "{{image needed}} {{stub}} '''Traits''' are a game mechanic in the ''Frontier Legends'' DLC of ''Bloons TD 6''. ==List of Traits== {|class="wikitable" !Icon !Text !Tier !Rarity !Excluded towers |- | |id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% |1 |0 |Boomerang Monkey, Spike Factory, Beast Handler |- | |id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% |2 |0 |Boomerang Monkey, Spike Factory, Beast Handler |- | |id="AccuracyTrait"|'''Straight Shooter''..."
 
Added a little mechanics, will upload assets later
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'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''.
'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
 
== Mechanics ==
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Heroes and Legendary recruits have a fixed set of traits.
{| class="wikitable"
|+Trait tier distribution
!Rarity
!Chance
|-
|1
|10%
|-
|2
|15%
|-
|3
|40%
|-
|4
|35%
|}
{| class="wikitable"
|+Trait rarity distribution
!Rarity
!Chance
|-
|0
|40%
|-
|1
|30%
|-
|2
|20%
|-
|3
|10%
|}
{| class="wikitable"
|+Trait amount distribution
!Rarity
!Chance
|-
|1
|25%
|-
|2
|50%
|-
|3
|25%
|}


==List of Traits==
==List of Traits==

Revision as of 04:10, 5 December 2025

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Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Heroes and Legendary recruits have a fixed set of traits.

Trait tier distribution
Rarity Chance
1 10%
2 15%
3 40%
4 35%
Trait rarity distribution
Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Rarity Chance
1 25%
2 50%
3 25%

List of Traits

Icon Text Tier Rarity Excluded towers
Cross-eyed
Shot spread 100%
1 0 Boomerang Monkey, Spike Factory, Beast Handler
Clumsy
Shot spread 50%
2 0 Boomerang Monkey, Spike Factory, Beast Handler
Straight Shooter
Shot spread -50%
3 0 Boomerang Monkey, Spike Factory, Beast Handler
Crackshot
Shot spread -100%
4 0 Boomerang Monkey, Spike Factory, Beast Handler
Laggard
80% Attack Speed
1 0
Encumbered
90% Attack Speed
2 0
Quickshot
115% Attack Speed
3 0
Rapid-fire
130% Attack Speed
4 0
Twister
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
3 2
Dust-devil
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
4 2
Zinger
Projectiles bounce off Blocking Objects and Map Borders
4 2 Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
True-eye
Can see Camo and deals +1 Damage to them
3 1
Red-wristed
Can see Camo and deals +100% Damage to them
4 1
Boot-draggin'
Costs +50% Stamina to place
1 1
Slow-ridin'
Costs +30% Stamina to place
2 1
Itchin’
Costs -30% Stamina to place
3 1
Rarin’
Costs -50% Stamina to place
4 1
Keen-eye
Chance to crit for +100% Damage
3 1 Glue Gunner
Razor-eye
Chance to crit for +200% Damage
4 1 Glue Gunner
Feeble
60% Damage
1 1
Weak
80% Damage
2 1
Powerful
125% Damage
3 1
Brutal
150% Damage
4 1
Patient
Attacks faster the closer Bloons are to leaking up to 30%
3 2
Seein'-red
Attacks faster the closer Bloons are to leaking up to 60%
4 2
Firestarter
Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
3 2
Guns-blazin'
Has a chance to set Bloons on fire for 3 Damage per second, for 6s
4 2
Adhesive
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
3 2
Molasses
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
4 2
Bananite glutton
Bananite earnt -10% while in Posse
1 2
Greedy
Bananite earnt -5% while in Posse
2 2
Covetous
Bananite earnt +5% while in Posse
3 2
Lustrous
Bananite earnt +10% while in Posse
4 2
Pathfinder
Projectiles now seek out Bloons with turn strength 180
3 3 Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Waymaker
Projectiles now seek out Bloons with turn strength 270
4 3 Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded
Chance to Freeze non MOAB-Class Bloons for 1s
3 2
Frostbrand
Chance to Freeze non MOAB-Class Bloons for 3s
4 2
Bowie
Gains a 25% chance for projectiles to produce ricocheting blades
3 3
Fanged
Gains a 65% chance for projectiles to produce ricocheting blades
4 3
Kickin'
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
3 3
Big-boot
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
4 3
Exile
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
1 3
Outlaw
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
2 3
Renowned
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
3 3
Legend
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
4 3
Red-eyed
Can pop all Bloon types. Stamina costs increased 200%
3 3 Glue Gunner, Alchemist
Hell-bent
Can pop all Bloon types. Stamina costs increased 100%
4 3 Glue Gunner, Alchemist
Yellow-bellied
Deals 75% Damage to MOABs and Boss Bloons
2 1
Take-down
Deals 125% Damage to MOABs and Boss Bloons
3 1
Big-blimp-hunter
Deals 150% Damage to MOABs and Boss Bloons
4 1
Cloudstride
Towers placed within 30 radius ignore Land & Water rules
3 3
Skywalker
Towers placed within 50 radius ignore Land & Water rules
4 3
Rooted
Cannot retreat, Damage +0% & Attack Speed +0%
2 2
Monkey-glue
Cannot retreat, Damage +20% & Attack Speed +10%
3 2
Banana-bond
Cannot retreat, Damage +50% & Attack Speed +20%
4 2
Hollow-iron
50% Pierce
1 0
Soft-shot
70% Pierce
2 0
Piercing
135% Pierce
3 0
Heavy-puncha
170% Pierce
4 0
Peashooter
60% Projectile & explosion size
1 0
Popgun
80% Projectile & explosion size
2 0
Slugga
120% Projectile & explosion size
3 0
Cannonball
140% Projectile & explosion size
4 0
Sluggish
50% Projectile Speed
1 0 Mortar Monkey, Spike Factory
Slovenly
75% Projectile Speed
2 0 Mortar Monkey, Spike Factory
Bullet-time
150% Projectile Speed
3 0 Mortar Monkey, Spike Factory
Quicksilver
200% Projectile Speed
4 0 Mortar Monkey, Spike Factory
Purple-coat
Can pop Purple Bloons, and deals +1 Damage to them
3 1
Purple-peacock
Can pop Purple Bloons, and deals +100% Damage to them
4 1
Blind
70% Range
1 0 Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
One eye'd
85% Range
2 0 Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Spotter
120% Range
3 0 Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Longshot
135% Range
4 0 Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Phantom
Stamina Costs +25% and retreating freezes most surrounding Bloons
1 0
Survivor
Stamina Costs +10% and retreating freezes most surrounding Bloons
2 1
Ambusher
Stamina Costs -10% and retreating freezes most surrounding Bloons
3 2
Escapist
Stamina Costs -25% and retreating freezes most surrounding Bloons
4 3
Rebound
Tower projectiles now Ricochet off Bloons up to 2 times
3 2 Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Ricochet
Tower projectiles now Ricochet off Bloons up to 10 times
4 2 Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic
Gain +10 Mana Shield after every round
3 1
Doc
Gain +20 Mana Shield after every round
4 1
Microscopic
50% Footprint
1 1
Tiny
75% Footprint
2 1
Oversize
125% Footprint
3 1
Big ol'
150% Footprint
4 1
Primer
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
3 1
Detonator
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
4 1
Nullifier
Can pop Black and White Bloons and deals +1 Damage to them
3 1
Neutralizer
Can pop Black and White Bloons and deals +100% Damage to them
4 1
Friendly
Chance to spawn 2 friendly Zombie Bloons from projectiles
3 3
Undertaker
Chance to spawn 5 friendly Zombie Bloons from projectiles
4 3